The recent Guild Research Report on Immersive Learning Simulations (ILS) revealed that in the next 12 months there will be a projected 72% growth in simulation/scenariobased learning and 37% growth in e-Learning games.Though the use of ILS is on the rise there are still a number of barriers that prevent organizations from using this approach for e-Learning — from perceived difficulty in building this type of e-Learning to questions about the costs to build ILS to the appropriateness of using “games” for e-Learning.
I will be presenting "Engaging Learning Experience Using Role Play Simulations" on Thursday, July 19 — 12:00n to 1:15p (USA Pacific Time).
Further details will be posted when the event is closer. :-)
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