After a break of almost 2 months, I managed to post a new item in Asynchronous Collaborative Learning Activities today. :-)
Random rumbling during our journey through the E-Learning wonderLand - by Albert Ip (Fablusi P/L)
After a break of almost 2 months, I managed to post a new item in Asynchronous Collaborative Learning Activities today. :-)
Posted by
Albert Ip
at
9:24 am
0
comments
Please accept without obligation, implied or implicit, the best wishes, referred to as this greeting hereafter, for an environmentally conscious, socially responsible, politically correct, low stress, non-addictive, gender neutral, non-specific sexuality, celebration of the winter solstice holiday in the northern hemisphere and summer solstice holiday in the southern hemisphere, practised within the most enjoyable traditions of the religious persuasion of your choice, or secular practices of your preference, with respect for the religious/secular persuasions and/or traditions of others, or their choice not to practice religious or secular traditions at all and a financially successful, personally fulfilling, emotionally enchanting and stimulating, and medically uncomplicated recognition of the onset of the generally accepted calendar year 2006, but with due respect for the calendars of choice of other cultures or sects, in a world filled with love, peace, joy, harmony, diversity, tolerant, good will, and respect, clean air and water, and having regard to the race, creed, color, age, physical ability, religious faith and your preference to the choice of blogging software, RSS reader, email system, web browsers, including but not limited to the free Firefox and/or Internet Explorer with due considerations of their respective differences to the interpretation and implementation of W3C web standards, computer platform, brand of microprocessor, type of visual display unit, keyboard, mouse or any other pointing device, operating system, including but not limited to singular or a plurality of variations, whether for a fee or free open source, and Internet service provider connected by modem, permanent modem, broadband, or otherwise, or dietary preference of the wishee.
This greeting must not be read if you do not accept the terms and conditions of this greeting. By reading this greeting, you have indicated your explicit acknowledgement of accepting this greeting in the aforesaid manners . This greeting inclusively, exclusively and non-exclusively cover you, your spouse, whether same or different gender and/or whether such relationship is legally recognized or illegal in certain jurisdictions, including singularly and plurally, previous, present or future, your children including natural, adopted, by-law or sponsored, dead, alive, or unborn, and/or your parents, related by blood, by-laws, adopted, or sponsored dead or alive. Upon being covered by the greeting of the aforesaid greeting in the same aforesaid manner, those covered wishees will extend the aforesaid greeting to the same relates they have recursively and infinitum.
By accepting this greeting you are bound by these terms:
* This greeting is subject to further clarification or withdrawal.
* This greeting, including but not limited to all its associated tangible and intangible good will and best wishes, is freely transferable, duplicated, distributed, copied and reproduced as is.
* This manifestation of the greeting is copyleft under GNU license or other open source license similar to GNU license and or Creative Commons when and if such license(s) is/are enforceable in certain jurisdictions is freely transferable, duplicated, distributed, copied and reproduced provided that any further addition or alternation shall not impose any limitation beyond those implicitly or explicitly expressed this clause.
* Any alteration and addition, including but not limited to the syntactic, semantic, linguistic, artistic, aesthetic, spiritual and material improvements, shall only be made to the original greeting in the same good faith and honour of any reasonable person and that the proprietary rights, including but not limited to the intellectual and moral rights, publishing rights including but not limited to publishing via the blogosphere, by email, by web sites, on CD and/or any electronic means, and or the right to perform in private and in public to a small, medium or large group of present or remote audience and or the rights to transmit, preserve and retransmit by any physically means or electronic means of the wishor are preserved, acknowledged and/or enhanced.
* This greeting implies no promise by the wishor to actually implement any of the wishes.
* This greeting may not be enforceable in certain jurisdictions and/or the restrictions herein may not be binding upon certain wishees in certain jurisdictions and is revocable at the sole discretion of the wishor.
* This greeting is warranted to perform as reasonably may be expected within the usual application of good tidings, for a period of one year or until the issuance of a subsequent holiday greeting, whichever comes first.
* The wishor warrants this greeting only for the limited replacement of this wish or issuance of a new wish at the sole discretion of the wishor.
* Any references in this greeting to "the Lord", "Father Christmas", "Our Saviour", "Santa" or any other festive figures, whether actual or fictitious, dead or alive, shall not imply any endorsement by or from them in respect of this greeting, and all proprietary rights in any referenced third party names and images are hereby acknowledged.
* Any names or terms used in this greeting, whether trademarked, copyrighted, copylefted, patented or have been placed in the open source under GNU, Creative Commons or other open source licenses belong to their respective owners and promoters.
* The wishee expressly agrees, by the acceptance of the greeting, that the greeting is accepted and enjoyed at wishee's own risk. Neither the wishor, its affiliates, nor any of their respective employees, previous or current employers, friends, relatives, spouse past, present or future, agents, third party providers or licensor's warrant that the greeting will be uninterrupted or error free; nor do they make any warranty as to the results and effectiveness of the greeting.
* The wishee may not without wishor's prior written approval disclose to any third party the results of any benchmark test of the performance of the greeting.
* The wishee expressly acknowledges and agrees that in order to protect the integrity of certain third party mechanism of enjoying the wishes, the wishor may provide for security related updates that will be automatically downloaded and installed on your holiday iterary. Such security related updates may impair the movement, enjoyment (and any other activities during your holiday which specifically depends on the said wishes) including disabling your ability to laugh and/or smile, i.e. certain way of enjoying a holiday protected by digital rights management.
* The wisher reserves the right, at any time and from time to time, to update, revise, supplement, and otherwise modify this Agreement and to impose new or additional rules, policies, terms, or conditions on your use of the wishes. Such updates, revisions, supplements, modifications, and additional rules, policies, terms, and conditions (collectively referred to in this Agreement as "Additional Terms") will be effective immediately and incorporated into this Agreement. The wishee's continued enjoyment of the wishes following will be deemed to constitute the wishee's acceptance of any and all such Additional Terms. All Additional Terms are hereby incorporated into this Agreement by this reference.
Posted by
Albert Ip
at
8:25 pm
0
comments
The publishing of a false biography and the subsequent media reporting brings wikipedia to the focus again. Here are some views which touched me.
1. Jimmy Wales, wikipedia founder's response. [as cited by apophenia]
Imagine that we are designing a restaurant. This restuarant will serve steak. Because we are going to be serving steak, we will have steak knives for the customers. Because the customers will have steak knives, they might stab each other. Therefore, we conclude, we need to put each table into separate metal cages, to prevent the possibility of people stabbing each other.
What would such an approach do to our civil society? What does it do to human kindness, benevolence, and a positive sense of community?
When we reject this design for restaurants, and then when, inevitably, someone does get stabbed in a restaurant (it does happen), do we write long editorials to the papers complaining that "The steakhouse is inviting it by not only allowing irresponsible vandals to stab anyone they please, but by also providing the weapons"?
No, instead we acknowledge that the verb "to allow" does not apply in such a situation. A restaurant is not _allowing_ something just because they haven't taken measures to _forcibly prevent it_ a priori. It is surely against the rules of the restaurant, and of course against the laws of society. Just. Like. Libel. If someone starts doing bad things in a restuarant, they are forcibly kicked out and, if it's particularly bad, the law can be called. Just. Like. Wikipedia.
I do not accept the spin that Wikipedia "allows anyone to write anything" just because we do not metaphysically prevent it by putting authors in cages.
suggests that Britannica's advantage may not be great, at least when it comes to science entries. In the study, entries were chosen from the websites of Wikipedia and Encyclopaedia Britannica on a broad range of scientific disciplines and sent to a relevant expert for peer review. Each reviewer examined the entry on a single subject from the two encyclopaedias; they were not told which article came from which encyclopaedia. A total of 42 usable reviews were returned out of 50 sent out, and were then examined by Nature's news team.
Only eight serious errors, such as misinterpretations of important concepts, were detected in the pairs of articles reviewed, four from each encyclopaedia. But reviewers also found many factual errors, omissions or misleading statements: 162 and 123 in Wikipedia and Britannica, respectively.
Overall verdict: Wikipedia’s advantage is in having more, longer, and more current entries. If it weren’t for the Microsoft-case entry, Wikipedia would have been the winner hands down. Britannica’s advantage is in having lower variance in the quality of its entries.
Posted by
Albert Ip
at
9:20 am
0
comments
Yes!
As an agent of change, the example cited is
Seventh and eighth graders teaching their teacher how to improve presentations using PowerPoint gives me hope that there is an appropriate use of PowerPoint after all.
Posted by
Albert Ip
at
5:51 pm
0
comments
via OLDaily
I have been very frustrated with the lack of progress in the discussion of "learning object". I automatically skip over any post with LO as part of the title, ... until I saw this "Urinal as a learning object".
As D-Arcy Norman comments:
It ain't art unless it's art. It isn't a learningobjectresource [my edit] unless it's used for teaching and learning.
any object + learning context = learning object
Posted by
Albert Ip
at
10:30 am
0
comments
I have been interested in the future of jobs for various reasons including a selfish one as I have a young daughter as well as a boarder interest of my passion in preparing our next generation. I have been worrying that developed countries cannot sustain the current level of living standards both because of the general trend of inverting the population primaid as well as hyper-competition from developing or underdeveloped countries where the labour cost is serveral order of magnitude lower.
While information can move around the world in time which, in most cases, will not influence our decision to choose one over the other, physical goods need time to move from one place to another. This creates a new opportunity, as noted by Professor Preiss for manufacturing within developed countries.
... even the garment industry, currently dominated by Chinese manufacturers, which make 70 per cent of the world's clothes, was starting to win back business by using new technology to offer customisation, albeit not at the very bottom of the market.
[sic]
"The customer chooses the style, of skirt or blouse on a computer graphics system, then is measured accurately in a room with a three-dimensional camera. The personalised clothes are delivered a few days later."
Posted by
Albert Ip
at
10:14 am
0
comments
Ask Jeeves is a search engine which accepts questions and returns results from searching the web. It is NOT really "Questions and Answers".
Google Answer is a user-pay service where you can ask a question and nominate a price for the answer. " More than 500 carefully screened researchers are ready to answer your question for as little as $2.50 -- usually within 24 hours." All the previously answered questions are available and forms a variable source of information.
Yahoo Answers currently in beta is a social networking based system. It is free to ask a question and anyone can answer (provided you log in using the YahooID).
I find Google answers has provided me with some answer with very in depth research whereas the Yahoo answers seems to be more suitable for student's work. This may be the result of pay verses free.
Posted by
Albert Ip
at
9:45 am
0
comments
Keep the user occupied using this:
The next steps may be:
1. print re-usable learning objects on the toilet paper,
2. play saved lectures in podcast format.
Posted by
Albert Ip
at
11:29 am
0
comments
from USA today.
When online information can be provided by anyone anywhere anytime with any motives, we need to learn to be more careful. However, even if we are trying to cross-reference and double check with alternate sources, it may not help. As noted, other sites may grab the same information from the same source such as Reference.com and Answers.com get information from wikipedia verbatim. Such double checking obviously will provide no additional value.
This will post an interesting question as we approach how we can educate our students to rely in information from the greatest information source....
Posted by
Albert Ip
at
12:59 pm
0
comments
from Microsoft via Sega Tech
Here are 10 websites mainly for students to find information.
Posted by
Albert Ip
at
8:20 pm
0
comments
via BoingBoing
For those interested in studies related to Massively Multiplayer Online Games, this is a great site with lots of info, albeit done by undergraduates.
Posted by
Albert Ip
at
7:03 pm
0
comments
Another two wonderful resources on this issue:
Creating Passionate users
Being Brave is Tricky
ITConversations
A TechNation Podcast of the interview of Thomas Kelley (author of The Ten Faces of Innovation : IDEO's Strategies for Defeating the Devil's Advocate and Driving Creativity Throughout Your Organization).
Posted by
Albert Ip
at
6:43 pm
0
comments
My 4-month old laptop's F12 key broke off. Initially, I noticed the key was not aligned with the other keys. When I pressed it a couple of times, it came off and stick to my finger.
Here is an experience by Doug Johnson: Open letter to Steven Jobs, Apple Computer. My laptop brand also starts with an A, but it is not an Apple. Unlike Doug, I have not dropped my laptop.
I don't know what the reception will look like when I bring it for repair. I'll post the result here later.
Posted by
Albert Ip
at
6:39 pm
1 comments
Here is an interesting debate between the teachers and techies.
When Teachers Don't Get It: Myths, Misconceptions, and other Taradiddle and a reply from Blue Skunk Blog: When Techies Don’t Get It.
I am a teacher by nature and a techie by need. Hence I understand the argument and frustration from both ends. As a techie, I want my all wonderful, interesting, engaging software to be used by every possible classroom. As a teacher, I am juggling with time to cover all the things need to be covered, my personal time is already fully occupied by the marking, preparation and constant personal interactions with my students (on every level thinkable). So here is my check-list of software which may be incorporated into any classroom.
Posted by
Albert Ip
at
2:43 pm
0
comments
I suggested the theme for December. Please contribute your insight to this question: What can we do to help our children to prepare their career?
"Our world is changing, our schools are failing..." is a common complaint of today's education system (example). The situation is compounded by the rapidly changing economic environment, too. In his book, The World Is Flat: A Brief History of the Twenty-First Century, Thomas Friedman talks about the connectedness of the business world and proclaims that future workers can collaborate without leaving their favourite cities. Hence, the world is flat. However, Richard Florida, John Seely Brown and a number of authors disagree. The world is actually becoming spikier. Anyhow, developed countries are moving away from the industrial age, and the education system which was designed to produce replaceable workers no longer meets the need.
In response to this month's theme, please indicate the hat you are wearing (e.g. as a parent, a teacher, an education minister...) and what you would do to solve the specific crisis you identified.
Posted by
Albert Ip
at
9:42 am
0
comments
Here are some online resources that relate to Innovation and creativity:
From ChangeThis:
The Life Cycle of the Creative Soul
The Creative Generalist
From HBS Working Knowledge
Time Pressure and Creativity: Why Time is Not on Your Side
Creativity—How Can I Get Some?
The Secrets of Successful Idea People
Understanding the Process of Innovation
Creating Passionate users
How to come up with Breakthrough Ideas
Posted by
Albert Ip
at
9:22 am
0
comments
Just got this from the publisher:
I negotiated special pricing for koala book participant sales within Australia and New Zealand through the Australian Koala Foundation.
The AKF is getting a small set amount of books up-front and would therefore need to know how many extras to order by the time the books ship in about two weeks. Please let me know if and how many you would like to order by December 15, 2005. It be better to hear back by Sunday of this week as the sales coordinator at the AKF is leaving for a long vacation and it would be great if she had a rough idea as to how many to order before then.
While the book's value of $45 USD translates to $60 AUD, participants can pre-order now for only $40 AUD (plus shipping) and get a free Koala photo and video CD that alone is worth more than the book thanks to 135 high-resolution images you are a liberty to use commercially. Note you don't have to pay yet. We only need a rough idea of how many extra books to order.
Please pass on this link to your friends and family and do let them know that you are featured inside of the book also. Your friends will automatically get a free CD as well.
Posted by
Albert Ip
at
9:19 am
0
comments
via Lindy McKeown
The simulations referred to in the article relate to "rule-based" simulation for physical sciences. They are good learning tool for conducting "experiments"
Posted by
Albert Ip
at
5:07 pm
0
comments
by Jo McKensie, Shirley Alexander, Carly Harper and Susan Anderson.
On page 93 to 105 (page number of the text in the pdf), there is a quite detailed description of how Dr Vincent Andrew's original design of role play simulation for Teaching Middle East Politics were adopted by some universities both in Australia and USA. However, there are some factual inaccuracies.
I understand that in 1994, Dr. Vincent Andrew has already been running the Middle East Political simulations for many years (started in late 1980s). The original model of Dr Vincent's approach can further be traced back to the simulation, SIMSOC, which was developed by William Gamson at the University of Michigan in the 1970's [reference] which also uses a pen and pencil with human runners to conduct social simulations. The CAUL funding should not be considered as the "seed" or start of the innovation.
The update of role play simulation by US Army (their War College to be correct) was not due to the effort of Dr Vincent, nor the activities within Australia or USA universities. Before the formation of Fablusi P/L with Roni Linser, I have been actively promoting Fablusi (trademarked and was owned by Digital Learning Systems P/L) for many years. Roni Linser was the first Fablusi customer! (Fablusi was developed as an online role play simulation generator, instead of specific simulations, because I did not want to put in the roles, scenarios etc. for Roni and I wanted him to do his part!) When USAWC wanted to start the strategic experiential education group, I have email exchanges with the then project leader which helped to convince him to use text-based role play instead of modelling their strategic learning experience using massively parallel multi players online worlds. Today, USAWC is one of Fablusi's major customer.
The initial commitment and effort to create role play simulation has been greatly reduced with the Fablusi software. As noted in the report, Roni claimed to be able to create a simulation in a couple of hours. The Fablusi Lite, to be released later next year, will further reduce that time to minutes.
One of the reasons of huge time commitment by academics to run simulation may be accounted for by the engaging nature of the role play simulation. They are having fun moderating the simulations themselves, and like the students taking part in playing the roles, time just passed unnoticed.
There is real concern of the lack of proper assessment model for role play simulation from a traditional "educational measurement" angle. However, the overwhelming survey responses from the students have been very positive. The complex range of learning that have been facilitated by the role play simulation may be the reason for the lack of an assessment model. Role play simulation is NOT about memorisation of facts. It is about understanding and acquisition of high level skills which most educational measurement instruments do not measure properly.
Posted by
Albert Ip
at
4:17 pm
0
comments
I really like the quote:
"The more our young people know about cultural context in which they're operating, the better their competence as business leaders."Charlie Kolb, Committee for Economic Development
For reference, a Hong Kong primary student won a public competition at the speed as fast as 200 Chinese word per minute.[Source]
Posted by
Albert Ip
at
10:27 am
2
comments
by Derek Morrison
This post was written some days ago. But I found it very stimulating.
I have been arguing that the current school system, based on an industry age model, is failing. I have also argued that at least for the developed countries and if we are to maintain today's living standards, a school system which produces "replaceable" workers will not meet the need of the job nature in the future. Basically, for developed countries, we have passed the industrial age.
I don't disagree with business process re-engineering fundamentally. However, I have more than once been amazed by the partial execution which resulted in a collapse of a company. In many cases, BPR are driven by employed CEOs who have very short vision and time frame. In order to see short term rewards, BPR may produce long term damage. I use an example of a hot-air balloon. When the outside condition changes, you may find the balloon falling. There are two choices: easy option is to dump some load, other is to increase the burning. In many situation, BPR is like dumping the load. Eventually, when all the employees are gone, there is nothing else to dump!
Obviously, lining up industrialisation and BPR are not my cup of soup, even if it came out from an ex-Vice-Chancellor of University of Melbourne (and the evangelist of the Universitas 21 venture). Adding "a content-centric" view into the soup, yak!
Yes, many western governments are decreasing the funding to higher education while HE are faced with increasing diversity of the student population under the policy of " user pay". So HE leaders need to rethink the operation and the financial situation of operating HE. But disconnecting with the customers IS not a good long term solution.
Technology can be good AND bad. It is the way it is being used, it is the people who use the technology need to be responsible for the result of applying the technology.
I agree with Derek in his observation and worries.
... universities may be increasingly forced to consider institutional changes in order to maintain alignment with the system.
... the application of the new technologies is generating a myriad of demands for re-institutionalisation of the university
Posted by
Albert Ip
at
10:18 pm
In the last post, I was triggered by the Age news to reflect on some preliminary observations about the mixing of real life and virtual life. This is a topic I am interested in for quite some time.
Here is an article Living a Virtual Life: Social Dynamics of Online Gaming by Castulus Kolo and Timo Baur in Game Studies:
This study revealed an interesting demographic of online game players as least for the German Ultima Online players.
the typical player of Ultima Online is 24 years old; younger than the average German Internet user and, of course, the population average.... However, the percentage of professionals (employed or working full-time on a freelance basis) among the players of Ultima Online amounts to 52 percent.
...
Compared to the average of all Internet users the share of female players who responded to our questionnaire was extremely low (3 percent). This value is far below results of studies on other MMORPGs like Everquest where a share of 16 percent of female players has been observed.
...
According to the survey, the time spent on gaming is immense. The average duration of a gaming session amounts to about four hours. However, sessions lasting up to 12 hours were also mentioned (see Table 2). The typical player is online almost daily with an average of 5.7 sessions per week (see Table 3).
Posted by
Albert Ip
at
8:23 pm
0
comments
by The Age
Initially, game and virtuality were completely separate from real life. We *enter* into a game environment (took out the console, connect to the TV, plug in/load the game) There is a clear distinct from the moment we switch on the "suspension of disbelief" and equally a clear sense of exit from the game.
As the need of immersion increases, the line between game and real life is blurring. First we have dancing mat games for fun (and weight lost), eye-toy where the player has to get up and physical, interact with the virtual character in the game.
Last year, BBC ran the augmented reality game of the mystery behind the death of fictional British pop star Jamie Kane. The controversy is described by Bryan in Infocult as:
To begin: after a year of preparation, the Beeb launched an alternate reality game called Jamie Kane, centred on the mysterious death of a pop star. ARGs usually prepare many web sites before game play begins, and typically without any signs that they are part of a game - this is called the "This is Not a Game" approach. For example, the BBC mentioned Kane as a real pop musician in its Radio1 news directory without mentioning or linking to the game (and nicely leveraging its own assets to boot).
Posted by
Albert Ip
at
1:53 pm
0
comments
via OLdaily
I have followed the link to read the specification itself.
SEE basically is an extension of RSS to carry additional change information about items of mutual interests between parties. When the publisher and the subscriber mutually publish and subscribe to feeds referring to the same item, changes are notified. End points processes can use the notification to handle changes as required.
The atomic size of change is based on item. Hence, if a post is an item (which is usually the case), then changes will be propagated even when it is a change in a single character in the item. In larger work, we can aggregate a set of items together. Changes are still item-based. There are provisions to enable changing the order of items in a set.
This model also requires that all participants of the SSE will have local copies of the items. Update is made by comparing the local copy with the published copy and a winner is determined. (see 3 and 4 of the specification)
Posted by
Albert Ip
at
8:05 pm
0
comments
from The Committed Sardine Blog
According to a news report, a certain school that will remain unnamed was recently faced with a unique problem. A number of 12-year-old girls were beginning to use lipstick and would put it on in the washroom.
That was fine, but after they put on their lipstick they would press their lips to the mirror to blot it and would leave dozens of little lip prints. Every night, the maintenance man would remove them and the next day, the girls would put them back. Finally the principal decided that something had to be done.
Posted by
Albert Ip
at
10:20 am
0
comments
by David Warlick via OLDaily
What would it mean for a teacher to be clickable.
First of all, the teacher has to create and persuasively describe the place that the students will want to go, a student-centered outcome that is compelling to young learners. Then the teacher must construct a context within which the students will work with relevant/authentic limitations, and appropriate tools to accomplish the goal. Finally, the teacher becomes a consultant, or strategy guide.
Guardian angel: ...maintain an overview of the general direction of the game progression. As a subject 'content expert' the role of the guardian angel is to help participants with the content, if and only if, help is requested, ... While guardian angels should communicate a sense of support to the roles, it is important that roles do not become over dependent on them ...
Manipulative devil: Given that roles are trying to achieve goals, one tactic to create learning opportunities is to set up obstacles [or new challenging problem in the current context of a new role of a teacher] on the path to these goals.
Resident Teaching/Learning Resource: Perhaps the most crucial of the MOD various dimensions is the need to recognise learning opportunities and transform them into potential learning. Thus when help is sought or a request for a specific action is made, a learning opportunity opens. ... A Resource should promote reflection and consideration of alternatives. When suggesting alternatives (always plural!), it is important to ensure that participants take responsibility for the role's action - participants should own the actions they take. ... On the other hand offering relevant facts for consideration that seem to be unknown to the participant is also useful.
Improvising story teller: .... The MOD becomes a story teller and creates extension to the original design to cater for the situation.
An administrator: ...
Quoting: ... Content today is the dominant thing. I think we will start to see people who can aggregate audiences in interesting ways.
Woooow! Ok, so it isn’t the textbook? It’s the audience? The class? What is the power of the audience? What is the power of the class? How might we turn the class audience into an engine for learning? What does it look like? Is this where we need to be thinking, in order to drive a bottom-up revolution in education?
Posted by
Albert Ip
at
9:48 am
0
comments
Lt. Col. Rene Burgess from US Army War College talked about the Strategic Experiential Education Group and the reason why they have chosen to use role play simulation to provide intuitive insight for their officers to support making decisions.
We then switched focus to hear from Appalachian State University about their implementations of 3D world and their underlying learning principles of doing so. Here are some of the papers. An Examination of the Influences of a Social Constructivist Conceptual Framework on Creating a Virtual World for Graduate Teaching and Learning, Crouching students, hidden resources: designing and implementing a virtual library
The use of immersive massively parallel online worlds (second life) was used in Arcada Polytechnic Finland and here are the papers: Analogy is better than Reality: phenomenological foundations for diagrammatic worlds and Analogy is better than Reality: phenomenological foundations for diagrammatic worlds
It was a very intensive conference. I'll write about my reflections later.
Posted by
Albert Ip
at
9:45 am
0
comments
If you like to learn to speak Chinese, Mandarin in particular, this is a site to subscribe to, based on the ever-increasing popular podcasting.
http://www.chinesepod.com/
Here are some more resources if you are interested:
Learning Chinese Online from California State University at Long Beach
Chinese Characters and Culture: Wondering how Chinese look up the words in a Chinese dictionary? There is an interesting Chinese character map in the right lower frame to give you some clue.
Dragonwise series 現龍系列 from one of best friends: Wing-wah Ki.
Posted by
Albert Ip
at
6:02 pm
0
comments
Yesterday, we heard Mary Noggle, Caldwell Community College of United States, talked about her experience in teaching literature using role play simulation, Novel Simulations in the Literature Classroom. She was one of the online participants and her connected to the conference via MSN and Skype. Her role play simulation played out in two stages in 4 weeks: the opening scenario "begins at the pivotal point of the narrative when Hester Prynne and Arthur Dimmesdale meet in the forest, confess to their moments of deception, and avow to begin anew together" and then 15 years later which "introduces students to other historical developments that will serve as background for later literary works, such as Michael Wigglesworth’s The Day of Doom and Cotton Mather’s Wonders of the Invisible World, also studied in the course".
In the paper, she did not write about evaluation of the role play simulation. However, in the presentation, she explained that as hers is a community college, students are adults with the commitments. Understandably, some were reluctant to do the course in an unfamiliar way at the beginning. However, after the course, students were overwhelmingly enthusiastic about the experience and would like to do the next literature class the same way. She has got the funding to do another one based on Shakespeare's' Hamlet.
The second presentation was also by an online participant Roberto Muffoletto from Appalachian State University on behaviour of he and Ursula Drees from Tech Univ for Applied Sciences Germany. He showed their work in using Blogs in communication courses. Their paper "Engaging Online Students in Higher Order Thinking Through the Use of Blogs and Collective Intelligence Work Environments" is not online yet, rather yet to be written. :-)
The highlight in the morning was the presentation by John O'Toole, University of Melbourne; Julie Dunn, Queensland University of Technology and truna aka j.turner; CRC for Interaction Design Australia for the paper When Worlds Collide - Exploring the relationship between the actual, the dramatic and the virtual. Everybody at the conference, except me who was behind the video camera, took part in a dramatic experience of creating an educational resource on "explorer" for "Virtually Impossible Computer Company". They showed us how dramatic tensions can be used to activate the affective relationships of the participants and hence improve learning outcomes.
The afternoon session started by Roni Linser presenting on behalf of Helen Hintjens from Institute of Social Studies The Netherlands for the paper: Quixotic Moves online: Simulating Conflict and Democracy in Action in Venezuela. Hey, this is another first. Roni presenting a paper for someone else. Anyway, the role play simulation described in the paper was also used by George Washington University to teaching a 600-student course in Politics.
The presenters of another two papers: A Computer Game "Read" as Text and Working In Organisations: A Case Study of a Text-Based Simulative Construct were no show. We used the available time in lively discussions on issues raised by presentations so far. [How did Roni know that these presenters would absent so that we have a whole block of time to use in this way?]
Day 3 of the conference is a tour to South Gippsland, about 1 and half hour drive East from Melbourne. As I am writing this post, they are on their way. However happened in the day, I am sure they will enjoy the Penguin Parade starring the world's smallest penguins at sunset in Philip Island.
Posted by
Albert Ip
at
2:14 pm
0
comments
I wrote about the need of redundant drives in all computers that we use.
Now, the hardware seems to be almost ready. Via Engadget, I saw this Micro Mini Hard Drives from Iomega. It seems to me that there are 4 1-inch drives in this credit card sized unit. It is just a matter of adding some circuitry to make it a RAID drive which connects to any computer via a USB port.
In fact, the 2.5-inch form-factor for most laptop hard disk should have enough space to put 4 to 8 1-inch drives in, making an internal redundant drive system possible.
Hardware manufacturer, listen, here is a potential category killer for you to exploit!
Posted by
Albert Ip
at
9:39 pm
0
comments
from Edugadget
The Sony ad on the BRAVIA contains 250,000 multi-coloured "spuerballs" bouncing down the streets of San Francisco.
As I first saw it, I did not realise that it can be a good starter for a number of subjects as identified by Edugadget:
It will get the students’ attention as they wonder what it must have been like to actually be there.
Art/Design/Photography - Colour, shape, perspective, motion, framing, etc.
English/Media Studies - Storytelling, irony (simple bouncy balls selling the latest technology), evoking emotions, using music to set tone, etc.
Physics - Motion, gravity, friction, air resistance, etc.
Math - Calculus, geometry, measurement, etc.
Social Studies - What can the commercial tell us about the people who live there? What is their story?
Geography - What is the geography of San Francisco? What are some of the geographical features and historical events?
Technology in Society - Analyze how the Internet makes foreign commercials and other material available to us that would never have been available before. How does someone who has never been to San Francisco or the United States react to the video? What were the project management steps required to create such a commercial?
Posted by
Albert Ip
at
9:27 pm
0
comments
This will be the last post today on LOW2005. In the second presentation this afternoon, Susan Wilks from The University of Melbourne presented a joint paper she wrote with Manjula Waniganayake, Macquarrie University on On-line Leadership Challenges for Early Childhood Practitioners.
The discussion focussed very much on a particular issue Sue highlighted. In the scenario of her role play simulation, there was a role of a young girl. It was interesting to note that during the role play, this young girl (played by a group of fellow students) were totally ignored. When this role asked what was happening, the same kind of "typical" adult talk was given, kind of like "don't worry honey, everything will be OK. Daddy and mummy will sort out everything for you..." That raised an interesting issue that these students were asked to consult the child in the course, but it was not practised in the role play. I suppose old habit (or concept) dies hard!
LOW2005 is specifically designed to allow lots of interaction with minimum number of accepted paper. Judging from the discussion we have so far, this objective has been achieved. The video capture of today's program will be online in the conference for the online participants shortly. I will see if I can post them later in this blog.
Posted by
Albert Ip
at
7:08 pm
0
comments
The first session in the afternoon was by Robert Sanders from Appalachian State University with the title In the Beginning…The Genesis of a Virtual World.
We have a great discussion about using 3D world as a metaphor. However, the general feeling from the group seems to be it is not a good idea to use 3D world as a navigation, but 3D visualisation certainly has great value in some subject domain. The rest of the discussion will occur in the online and sim conference. I will have a look and report next.
Posted by
Albert Ip
at
3:55 pm
0
comments
This morning, we heard Dr Andrew Vincent talked about his over 15 years of running Middle East Politics Simulations. He is probably THE person with most experience of running role play simulation using Internet technology.
One of the interesting remarks I can't forget is his remarks about the need of notifying intelligence departments when a simulation is about to start. He said the Australian agencies are pretty relaxed about students playing roles such as a terrorist and understand that it is part of the learning. However, the students who also participate from the US Universities are talked to by the Homeland security agencies.
I was hoping that there would be a discussion about freedom of speech, learning experience. But it did not happened.
Posted by
Albert Ip
at
2:26 pm
0
comments
League of Worlds (Online and Virtual) Conference 2005 will officially start in less than 12 hours. I just cannot keep the secret any longer.
League of Worlds Conference 2005 is actually a face-to-face, an online as well as a virtual conference. Delegates are converging into Melbourne as I write (actually most would have already arrived). So that is the face-to-face part. We also have participants who cannot make to Melbourne physically and hence are participating online. The Virtual part is the most interesting.
Every physical and online participants will be joining this conference TWICE; once in their own original persona and second as a virtual persona. Participants are asked to make up the name of their virtual persona and publish a public and private agenda of participating in this conference. We are also asked not to review the virtual persona we are playing to any other participants too.
The aim is not only to have some fun, but to enable participants to explore together the virtual vs. the real as an interacting learning environment. It provides an opportunity to focus and experience the issues, problems, opportunities, and overlap inherent in virtual environments and real face-to-face interaction.
Posted by
Albert Ip
at
9:17 pm
0
comments
by Will Richardson via Collaborative Learning
a woman in the audience related the problem with blogs at her school. "The kids are posting questions and answers to tests in between periods so kids later in the day know what's coming. What do we do about that?"
How much of what is on that test could those kids potentially find on the Internet anyway? How many of the answers or ideas are already a part of the "sum of all knowledge" that the Web is becoming? And why, if the answers are already out here, are we asking our students to give them back to us on an exam?
why aren't we asking them to first show us they can find the answers on their own, and, second, show us that they understand what those answers mean in terms of their own experience an in the context of what we are trying to teach?
about what this new landscape means in terms of plagiarism and cheating and ethical use. And I have arrived at the point where it's just so clear to me that it's not the kids that need to change. It's us. We have to redefine what those things mean, because the old definitions just are not reasonable any longer. And please hear me when I say that I'm not advocating that we accept cheating or copying as the way of the world and not work to prevent it. But I am saying that we need to drastically shift our approach to dealing with it. Blocking blogs or Websites or Google is not the answer. Asking kids to take tests to see if they have memorized material that they can now find on the Web is not the answer. Making two or three or four versions of the test is not the answer.
That they [the students] take the ideas we have tried to teach them and connect them to and show us that they can teach it to someone else with their own spin on it, their own remix.
It's how learning happens in our own lives. We take the knowledge we need when we need it, apply it to our own circumstance, and learn from the result. We need to say to kids "here is what is important to know, but to learn from it, you need to take it and make it your own, not just tell it back to me. Find your own meaning, your own relevance. Make connections outside of these four walls, because you can and you should and you will. This is what bloggers do (at least the ones who are blogging.) And this remix is neither plagiarism or thin thinking. It's the process of learning in a world where, as Lessig says, everything we do with digital content involves producing a copy. This is a profound change from the closed, paper laden classrooms most of us still live in.
The answer, I think, lies in teaching our students how to correctly and ethically borrow the ideas and work of others and in demanding that they not just use them but make those ideas their own.
Will, you're 100% wrong on this one. The school should have some kind of code of conduct which defines what cheating on a test is, and it is probably going to include telling other students what questions are on a test and what the answers are. It doesn't matter what medium you use to transmit the information. It is cheating and, quite frankly, I'd be in favour of using server logs to publicly bust anyone stupid enough to cheat in such a blatant and tracable manner.
Your whole riff on figuring out an ethical way to reuse and remix makes no sense to me. Of course we know how to do that. It is called citation. You know, the research process, with the little note cards and the annoying footnotes and bibliography?
Posted by
Albert Ip
at
8:15 pm
0
comments
800 million people are in hunger NOW. The world is spending 900 Billion dollars a year in arms, if less than 6% of that (50 Billion) is used in helping the needed, these 800 million people need not die because of hunger or hunger related illness.
Yesterday, I wrote about the sub-100 laptops. Such program will help the poor by giving them the tool to create wealth. But the effect will be long term. It does not mean that it is not worth-doing. In fact, it DOES.
However, before the biological needs are satisfied, any higher level desire does not matter. When people struggle to find the food for the day, it will be unthinkable for these people to think how to build a future. Without food, the future is NOT there!
Postcard From The Serious Games Summit: How the United Nations Fights Hunger with Food Force describes a game for 8 to 13,
Structured as a race against time in the fictional country of Sheylan, the game is divided into six missions that fairly accurately represent what the WFP [World Food Programme] does in the real world, despite its fictional setting. The six missions are:
1. Air surveillance
2. Food formulation
3. Food acquisition – buying and selling food
4. Air drops from helicopters
5. Ground missions involving driving trucks through sometimes hostile territories
6. Future farming – establishing self-sufficiency
The game is a fairly large download (about 200M) available for both Windows and Mac, and it is free. Once downloaded, you can put the file on a CD and give it to your friends. So go ahead, help distribute this wonderful game. Meanwhile here is a trailer to give you a taste of what this game is about.
Posted by
Albert Ip
at
8:50 am
0
comments
