Michael Feldstein did a book recommendation on "A Theory of Fun for Game Design". He wrote:
Most interesting of all, though, is that the book is really about teaching and learning as much as it is about games.
Couple of days ago, I have pointed to another article published by Gamasutra Educational Games Don't Have to Stink! which have suggestions to create educational games.
These are writing from experienced game designers.
On the other hand, we have also writing from educators interested in using games in teaching and learning, such as: What Video Games Have to Tell Us About Learning and Literacy: A Brief Look.
A new study is forming, see LUDOLOGY and its website
I also found the following interesting websites:
Game Research with a collection of good articles on games, edutainment and education.
Tom's Phd website which is
A blog documenting my work on the rise of the global computer game 'audience'.
And, of course, my own work on understanding how game can be used to drive interesting role play simulations at roleplaysim.org
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