Wednesday, 15 November 2006

LTSC - 2

Yesterday, when I posted LTSC, I thought the discussion may be ended. However Jon Mason [our own leading learning standards expert in Australia] jumped in late last night and added:

Gee, it's been a while since I've witnessed such a discussion on the LTSC list. Lots to consider. Unfortunately, I couldn't make the call last week not even for a short while but all this discussion in its aftermath has been good reading. Thank you to everyone who has bothered to speak their mind.

I agree with Claude's comment below -- btw, welcome Paul.

A couple of observations...

When I read Paul Storfer's comments I immediately recalled my own very similar experience some years ago. I was totally mystified as to what to do & how to engage for at least 12 months __ & it was a case of really having to persevere to crack it. Some things have become clearer over time, some probably haven't changed much to "outsiders" looking in -- though the new website is much better at providing this information. That leads me to ask the question: How do I, as a member, know who else is a current member? How would I have known that Paul was just recruited if not for this email thread? How would Paul know who I was & who else is on the c'ttee? I think we need to make this kind of information more accessible to members.

My perception of the impact & relevance of the LTSC in the broader specs & standardisation space is that it has waxed & waned, & at times looked vulnerable due to what seemed like a diminishing membership. I've also encountered perceptions from many people along the way that it's a forum for a small group of stalwarts. So, in my mind, for the LTSC to go forward it really does need to put some attention to these issues. The Charter says all the "required" stuff -- but what does "learning technology" really mean these days?

On another issue -- maybe I'm stuck in the last century but I really don't think wikis are the answer to all our collaboration needs. Some work & some don't, & there seems to be a limit to the number anyone can effectively participate in. How many do we need?? Password control can be frustrating at times, & all they do is create yet another silo of activity.


This invited two more responses: From Goeffrey Frank:
I want to reinforce Jon Mason’s comments about it taking almost a year to get into the flow of LTSC. That was certainly my experience. Given that we are all volunteers, it is a constant judgement call as to the return on our investment of time and effort for participation. That long learning curve makes the ROI decisions more difficult. As Jon says, you have to perservere, and that is very difficult for a volunteer. It is easiest for those who join with a specific agenda to make those investments. This typically happens when the stakes are high and the stake-holders with deep pockets are involved in the standards process because they know what they want out of the standards. As Rolf’s diagram indicates, LTSC is not currently at that point.

I would like to suggest that we need to do a better job of expressing the value proposition of our standards in the early stages of the standards development process, and that we use the value proposition as a touch-stone for guiding the development of the standards to focus on what will make a difference. It has been my experience that understanding and communicating the value proposition associated with technology is essential for getting the investments needed to move the technology forward.

One way of expressing value propositions is through use cases, especially when the use cases include the ROI commentary. The joint LTSC/SISO discussions on SCORM and simulation interfaces are currently focused on use cases, (although not usually including the ROI commentary).


and Claude Ostyn:
Paul, Jon and Geoffrey have made excellent points regarding the difficulty to engage with LTSC. I think this difficulty, not age, is the main reason why the LTSC is not as dynamic as it could be, because without new participants attrition and fatigue are inevitable in any group. There is plenty of good work left to do, but without people to do it and champions for projects that does not really happen. I found it very encouraging that some new members did come forward to participate in the WG 20 (Competency) work, and in particular for the grueling work of the P1484.20.1 ballot comment resolution committee.

There has not been any deliberate policy or action to make engaging difficult for new and prospective members. Rather, the difficulty stems mostly from privacy issues and logistics. In the early days of LTSC, the main way to engage was to attend face to face meetings that lasted several days. New and prospective members knew who everyone else through introductions in the conference rooms and further bonding typically took place over meals and evening activities. Times have changed. As LTSC evolved with time to become more international, and as some of the funding sources for standards activities have shrunk, it has been more difficult for many participants to attend face to face meetings in various places around the world. So the work has moved primarily on line, with phone and web conferencing supplementing email lists as the primary meeting venues. So, the new reality is online meetings and internet work, both synchronous and asynchronous.

Here comes the privacy issue. Not a problem in face to face meetings, but a real problem in virtual meetings and communications. We are very protective of personally identifiable information. As Jon points out, there is no simple way to know who the other members and interested people are because their identities are protected by the listserv and the web site. Normally the Sponsor Executive Committee members (officers and WG chairs) have access to the list of paid members. However, the members at large, prospective members and less well intentioned data trollers don't have access to this information. On some of the LTSC mailing lists, because there is an option to subscribe in "stealth" mode, even if access when the list roster is allowed a number of the subscribers remain invisible. That's the situation today. Should it change, and how?

So here is are some practical questions:

1. Assuming that it would be good for people to know who the other LTSC members are, should we make this information available to: (a) only members of the same working group (b) all paid members of the LTSC (c) anyone who cares to find out

2. Which of the following information should be available (assuming that some precautions are taken to avoid data mining and screen scraping for email addresses, etc.)? Note that if you participate in a standard your name only is automatically inserted in the published version of the standard.
[ ] Name
[ ] Primary affiliation
[ ] Country
[ ] Email address
[ ] Web site, if any
[ ] Official LTSC role(s), if any
[ ] Working group(s)
[ ] Additional volunteered information

3. Should the available information be filtered depending on whether it is viewed by a paid LTSC member or someone who is not a paid LTSC member?

4. Would an easily accessible, self-service members profile browsing facility (a mini myspace) be useful in helping members to become or stay engaged with the LTSC? I have seen such a facility used by other groups, but it is often not of much use because many people don't bother to put up or maintain their profile. Would *you* put up and maintain your profile?

5. Would you subscribe to a RSS feed updated when a LTSC member profile is created (because a member joined) or updated (by the member)?

Finally, I agree with Jon that Wikis are not "the" solution. One big issue is also information overload. I am willing to bet that a large percentage of the subscribers to the LTSC list have stopped reading this post long before reaching this point, and many did not even open it. On the other hand, we really should take advantage of the available technology and best practices. We should also try not disperse the efforts among undocumented virtual sites. Anyone should be able to go to *one* site (ieeeltsc.org) and there find easily all the current, up to date links to anything of interest. Transparency is critical, but it takes considerable effort to maintain it.



It is good to see that access and participation is being discussed.

Tuesday, 14 November 2006

LTSC

For those who may not be following in the LTSC discussion closely, here is a quick and dirty cut-and-paste of emails that have been circulating between Nov 10 to Nov 12. (Now that the discussion has died down and hence a good time to post.) (LTSC is the "Learning Technology Standard Committee chartered by the IEEE Computer Society Standards Activity Board to develop accredited technical standards, recommended practices, and guides for learning technology.)

Scott Lewis wrote on Nov 10:

Although I did not attend the Orlando meeting, I did call in and listen. As I'm sure you all know, the intent of this meeting was to determine the future of LTSC. What I heard at the end of the meeting was that LTSC would go into a maintenance mode and would not initiate new standards. Basically, the LTSC plans to go to a mode that says, "Our job is done, and we will cease to exist except to renew the standards we have published."


Robby Robson (Chair, IEEE Learning Technology Standards Committee) quickly responded with this:
That said, I heard something quite different. My impression was this:

1. There is a lot of work to be done – no question about that. BUT….
2. This work divides roughly into two types: (1) work that is clearly covered by the original scope of the LTSC and involves interoperability of learning technology and (2) work that increasingly involves other communities and new approaches. This is an exciting time during which ICT is changing rapidly and during which learning technology is converging with other domains, and we recognize that a whole new wave of standards may be needed and that we do not know where, how, or in what form they will (or should) take place.
3. The consensus at the meeting was to focus the LTSC on the first type of work while engaging in conversations to determine how best to pursue the second, without making a whole lot of assumptions about the best way to proceed.
4. As a consequence, when projects come along that fit into the learning technology interoperability category the LTSC will be there to work on them. Adoption of IMS Content Packaging and adoption of PENS are examples of potential projects that were mentioned, and SIM-SCORM interoperability is an example of an existing Study Group in that realm.
5. Also, the LTSC will complete and maintain its existing standards, and that will be a non-trivial effort that stretches on into the future.
6. With regard to metadata, the plan is to release a maintenance update of LOM as part of the required re-affirmation process. That is NOT a statement that metadata has no future or that people in the area are not looking to what’s next. Quite to the contrary, it is an acknowledgement of the success of LOM and the value of having a stable standard that being increasingly adopted worldwide as well as an acknowledgement of the work that is being done by the broader metadata community on things like the Dublin Core Abstract Model. We discussed several possible paths for that work becoming an IEEE standard, but they are independent of the maintenance of the stable LOM standard.
7. With regard to new work involving other communities, “Web 2.0” and the like, I believe the consensus was to engage in conversations and not to commit the LTSC to taking on that work since we don’t know what it will look like or whether the LTSC is necessarily the best or only venue for it. That is not to say it isn’t – we just don’t know.

My personal opinion is that the LTSC has a growing installed user base that needs stability while the bigger picture in which we fit is undergoing some rapid changes. This leads appropriately to a conservative approach to what we have and an open approach towards what we will do next.

Of course, this is all open for discussion – and that is exactly why we held a meeting to openly address these issues. Please chime in with corrections, updates, suggestions, etc.


Luk Vervenne expressed interests in the new generation of cross domain standards. and Andy Heath in accessibility technologies which Rolf (Lindner) pointed to ISO/IEC JTC1 SC36 WG2 "Collaborative technologies".

Wayne Hodgins (Chair, IEEE LTSC Learning Object Metadata (LOM) Working Group) came in with:
Good summary Robby, thanks for getting to this so promptly.

Scott et al, I suspect that the misunderstanding was due to this being what amounted to a day long discussion and the fact that you were only able to catch the end of it. In hindsight we should have probably concluded the meeting with a summary such as what Robby has now done here on Email.

In the hopes of adding some additional clarity, my sense is that we had an extremely comprehensive and far reaching discussion on the future of not only LTSC but also on standards in general, adjacent domains to learning, education and training and anything else which would be appropriate means to our common end goal of improved learning and performance. As I recall we did note several times in the meeting that we had done this bifurcation in our exploration of the future, however as your comments appropriately point out we should have repeated this at the end of our discussions.

As per Robby’s notes below, we saw a very strong and ongoing role for standards within the scope and charter of the LTSC and the “learning” domain. These would be very much in line with your comments on the future needs for standards. For example, in the LOM meetings (which were in the morning that day) for the immediate future we did indeed agree to complete an update to LOM in the form of a corrigenda to the current version. We also noted that an outcome of this specific action would be to create a specific list of anything reported through LOMnext that was outside the scope of the corrigenda. In the longer range, we did an update on the work of the joint DCMI/LOM Task Force which is working on the abstract data model (DCAM). We have already created a PAR to cover the standardization of this work so we are ready to proceed whenever the Joint Task Force has sufficiently completed its work to know the timing and type of standardization.

In the afternoon sessions, which you were able to attend the end of, we went on to consider the future of LTSC and in doing so we also noted that there was a need to take a much more holistic and comprehensive view of the needs and the market. As noted above there was no question as to the viability and need for the continuing role of LTSC and that the original charter, scope and purpose of LTSC would continue to serve this well. We then went on to have a very enlightening discussion on the needs to also look beyond the scope of LTSC and beyond the domain of learning, education and training. For example we discussed and explored the growing interests and needs for standards in the areas of competencies and talent management, as well as the inclusion of domains such as Human Resources, human performance improvement and others. This is of course an ongoing and still rather open ended discussion so we agreed that our discussions and our work with other groups and domains was all the more important to continue and pursue with even greater priority.

It should also be noted that we (LTSC) have been very pro-active and responsible in taking this long view approach. For example as per previous announcements on this listserv last month, and as also discussed earlier in the meeting last week, LTSC has initiated the new Study Groups for Competencies and this has already led to our collaboration with groups such as HR-XML which Luk Vervenne noted in his Email. It was within this context and in the part of this discussion you heard, that we noted the importance of looking beyond the charter of LTSC and beyond the domain and perspective of learning, education and training so as to be able to do a better job of advancing the progress within these domains and our overarching and shared visions for improved learning and performance.

Thanks very much for starting this thread Scott and pointing out the potential confusion and misunderstanding that the discussion at the end of the day could have when taken outside of the context of the larger all day dialogue. Hope this has helped to clarify the multiple dimensions of our discussions and the way forward for both LTSC and standards in general.


Claude Ostyn (Chair, LTSC WG20) wrote:
In short, there are a few open issues.

- Who will drive the LTSC? As noted at the meeting in a reminder of earlier postings to this mailing list, the terms of the LTSC Officers are expiring (see message from Debbie Brown "RE: CALL FOR VOLUNTEERS: All IEEE LTSC Officer Positions" of 1 November 2006). There are currently no nominations or volunteers for the positions of Chair (Robby Robson) and Secretary (Debbie Brown). My understanding is that Robby indicated that he would prefer to see someone else as a chair, and Debbie indicated that she would not be available. Chad Kainz and Brandon Muramatsu indicated that they would accept a nomination to continue in their position of Vice Chair and Treasurer, respectively. I have not heard about the Information Officer position now held by Wilbert Kraan.

Action item: For the LTSC to continue to function effectively, it is important to get nominations (or self-nominations) for the LTSC Officer positions. Dear reader, this may mean YOU. See Debbie Brown's email for details.

- Which is the best organization to pursue the study, development and/or vetting of some of the standards that are currently being considered? While some potential future standards are clearly in the area of Learning, Training and Education (LTE), others, especially competency technology standards, have major stakeholders outside the LTE area. Some of those stakeholders have expressed interest in developing IEEE standards because of the credibility and quality afforded by an open, accredited process, but don't think that the LTSC is the appropriate sponsor because of the "Learning" in "LTSC" is not their niche. Other stakeholders seem to think that the IEEE Standards Association is the wrong standards organization altogether, notwhistanding the activities and commitments of IEEE in computer technology, because of its focus on engineering. I find this difficult to understand; we're talking about technical standards here, something the IEEE does very well.

Action item(s): Investigate, reflect and decide (sooner rather than later) whether this is an issue of perception that is correctable, or whether there is a better home for the work on those far-reaching standards.
* Practically speaking, reflect on whether it would be harmful to simply change the name of the LTSC to something like "Learning and Performance Technology Standards Committee" (LPTSC) or "Performance and Learning Technology Standards Committee" (PLTSC), and find out whether those stakeholders who are turned off the the LTSC names would find that this name change addresses their concern. Of course, the Committee's charter would be amended by adding something like "human performance technology" to the mission of the committee.
* Considering that a new slate of Committee officers is due to be elected, working to effect such a change might be part of their platform. This may bring new life to the Committee by attracting nominees from a broader group, to complement those from the LET area who are willing to continue in their position.

- Which standards are we talking about? In addition to the strawman slate of candidate standards cited by Wayne, there is strong interest from various people in the creation of a standard for the representation of simple competency models, a.k.a. "competency maps", leveraging the Reusable Competency Definitions standard (P1484.20.1) that is nearing completion as a LTSC activity in Workging Group 20. At the March 2006 meeting of the LTSC WG20, it was decided to pursue this as a study item and WG20 notified the SEC of its intention to form a study group for this topic. The HR-XML consortium decided at its recent Barcelona meeting to pursue such a standard, both as an HR-XML specification and as participants in an IEEE working group, should one be formed, and several other people have indicated interest in joining a study group to define a PAR for such a standard. In many ways, this study initiated in WG20 is more advanced than other proposals.

Action item(s):
- Avoid announcements and dissemination of documents that may lead to the perception that separate study groups are being formed for specific competency standards, or that the "slate" of projects is already defined. There should be one study group whose role should be to considers the candidates for standards projects and to develop PARs for those that are considered promising. This must include the PAR for the simple competency models, a.k.a. "competency maps".
- The work of the recently announced "competency technology standards" study group should be represented to interested parties and in external communication as a "roadmap" for upcoming and potential projects, to avoid the perception that a whole slate of projects must be defined before work can begin on any project.
- Since WG20 has been involved with competency issues for quite a while, while focused on completing the RCD standard, and has a distinguished membership that includes many people whose scope of interest is not limited to the LET area, this should be done in coordination with WG20.
- Again, some decision is needed sooner than later on whether LTSC (under a changed name) or some other new organization is the best home for this work. The work toward the simple competency models standard should not be held hostage to delays in making such a decision.

In conclusion: A strength of the LTSC has been the breadth of interests and expertise among its members. There is no question that the world is not the same as it was 10 years ago when the LTSC started its work. This requires some adjustments, and in some cases those are radical, evenpainful adjustments. Other standards groups with broader scope have emerged since then, who don't use the IEEE accredited process. Ultimately, though, what makes a standards organization successful is how committed its members are to doing useful work, and how relevant its standards are. So, let us make sure we don't throw out the baby with the bathwater. To the extent that LTSC (maybe renamed LPTSC or PLTSC) works on relevant standards, it does remain relevant. To the extent that we encourage willing participants, the commitment of its members can sustain it.

The LTSC is you and me. This message will only seen by LTSC members -- many other interested people are not on the LTSC listserv distribution list. Effective, positively tuned communication with those other interested people is another action item for all of us recipients of the messages in this thread.

IMHO, action item No. 1 right now is to get nominations for the LTSC Officer positions, since the election is in December. Even if the nominated individuals come from outside the current LTSC membership, that's fine as long as they are willing to join and serve in accordance with the LTSC charter and IEEE Standards Association rules.

Still IMHO, action item No. 2 is to get the PAR for simple competency models (a.k.a. competency maps) completed and approved.


Stephen Downes weighted in commenting the process of LSTC:
I attended very briefly, you may not have even seen me, sound wasn't working and all I could see is some stationary slide. Now I regret not being more persistent, but this comment leads me to this thought: it's too bad that no recording of the meeting was made.

I have long disliked the format of these standards meetings, which is why I am such an infrequent attendee. I dislike scheduled and closed discussions. They feel to me like some kind of unsavory backroom lobbying session, and I get the sense that participants are interested in manipulating the process for their company's advantage. I am uncomfortable being complicit in this, in sanctioning the results of such a process.

I wonder whether bodies like LTSC could fine relevance again by opening up the process. Having the meeting on Breeze was an excellent idea. Recording it and posting it in topic-based chunks would allow a wider audience to listen. In an ideal world, a transcription would be posted. Distribute meeting notices, news and other items via RSS. On http://ieeeltsc.org/november2006meeting post items more frequently (eg., it would have helped to have a series of items and discussions rather than an after-the-fact notice that 'competencies has passed'). Open a discussion area (with email and RSS options) to follow up the meeting.

I have my views on the role of LTSC and the nature of standards, too, but these in my mind really take a back seat to process.


This is echoed by

Paul D. Storfer:
I have read the recent threads with interest. As a recent member (Claude recruited me to join), and someone deeply involved with competencies (I co-chair, with Luk, the HR-XML workgroup and am on their Board), I wanted to offer a couple of observations....

1. LTSC is, for an outsider, a very difficult organization with which to get involved. Perhaps I have missed mailings, but since I registered and paid my fee I haven't been able to find out how/when to participate or even how to get my password to vote on the standard. I'm not sure who to go to, and so I merely sit on the sideline and attend a meeting if I can (and, I admit, I got notice too late for last week's meeting). However, as more of a business person than a technologist, and as an active participant in MANY of these types of organizations, unless you make it easy for new people to get involved it is difficult to find new leadership and the work always falls on the same people -- a death knell for most organizations.

2. The competencies workgroup has been anxiously waiting for an RCD standard to emerge around which we can put an XML binding. I have had discussions with Claude around this topic for over a year. There is clearly a good technical role for this organization. But if it does not clarify its goals and role then other organizations will, inevitably, step in to fill the void. I think it is important to clarify a position if you want others to work with you.

Hope these points add to the discussion.


Tom King:
There is good constructive feedback here. The bulk of the structured IEEE processes seem to work quite well for LTSC and many others. Adding technology and process (RSS, topic-based structure, transcription, more frequent updates) may facilitate discussions, particularly on more abstract items.

However, some of the characterizations and comparisons in the earlier note may seem belligerent to the uncompensated volunteers who regularly participate, and would not perceive themselves as manipulative nor unsavory back room lobbyists. I suspect that persistent and regular involvement with any group changes perception. Process or format changes that facilitate and encourage involvement are good things. Being more involved helps anyone who truly wants to participate and enables one to engage in the process to change the process.

This is just the opinion of someone who watched IEEE from a distance in the 90's, and then help draft a specification and saw that go through ballot and approval in 2002-2004. Others have surely had different experiences, but I found wisdom in the crowds. The diversity of the group and recurring active participants ensured that no single individual could manipulate the specification to favor them or a single organization.


But disputed by Schawn Tropp:
Some of the points Stephen brought up about opening up the process. I don't believe that it is a closed process by any means, but is there other ways to "open" up the understanding, communication and other organizational procedures (e.g., recording sessions and posting them on the site, transcriptions of recorded sessions, distribution of meeting notices, especially if we evolve across domains and organizational bodies, discussion areas, RSS feeds and the like). I believe these items need to be address as we evolve IEEE LTSC.

and Robby Robson:
I agree with Stephen’s underlying observations: Despite all attempts and good intentions, it has never felt to me that any of the organizations involved in learning technology standards has been as inviting, easy to join, or easy to use as is desirable. However, as Tom King pointed out, it works, based on the efforts of uncompensated volunteers.

It is also instructive to contrast our approach to that used by mainstream standards efforts in the ICT industry, e.g. wireless technology, e-business, Web standards etc. There, participation requires attending many international meetings in person. Typically, “participation credit” is given only for face-to-face meetings and voting rights are only given on the basis of participating credit or on the basis of hefty membership fees. Other costs are involved as well. For example, some companies in other ICT areas maintain full time staffs of standards professionals who participate in standards activities and, when appropriate, send teams that include product managers and high level engineers. Most standards bodies charge meeting fees, and the bigger ones pay for administrators and technical staff, or buy services from an organization like the IEEE Standards Association.

Despite this, when you move away from the high profile activities, my impression is that not everyone is in great shape. I am sure that Stephen’s observations would apply to far more areas than learning, education and training. In fact, our volunteers have done a remarkably good job measured by standards produced and by participation levels considering the way we are funded, and the paucity of resources that companies and organizations in the learning, education and training arena devote to standards! There is enormous room for improvement and I fully support Stephen’s requests for more openness and access to the process, but let’s not forget that we have also accomplished a lot as well.


Personally, I think IEEE process is very much USA oriented and learning technology being international, participants in countries other than USA sometimes find it very hard to be continously contributing.

Sunday, 12 November 2006

Just-In-Time Teaching

via Scout Report

The very notion of “just-in-time” (JiTT) teaching may seem to some to sound
like a phrase adopted from the world of corporate culture, but in fact, it’s
actually a “…teaching and learning strategy based on the interaction between
web-based study assignments and an active learner classroom.”


From Just-In-Time Teaching website

Students respond electronically to carefully constructed web-based assignments which are due shortly before class, and the instructor reads the student submissions "just-in-time" to adjust the classroom lesson to suit the students' needs. Thus, the heart of JiTT is the "feedback loop" formed by the students' outside-of-class preparation that fundamentally affects what happens during the subsequent in-class time together.

Friday, 10 November 2006

Academic Freedom Under Attack - 2

After watching the SBS program online again, I realized that Political Science departments would face a particular issue no other academic department would face (or at least to the same degree of external influence).

As clearly pointed out in the background material (US Campus watch), lobbying groups and political parties have immerse interest to influence the academic curriculum in Political Science. Such interests, whether they are for or against certain viewpoint, would try to see the opposite viewpoints being suppressed or condemned and their own viewpoints being promoted and glorified. This has given rise in the "war" in the funding of academic positions, in the hope of creating an emphasis of certain voice.

This is simply unhealthy for educating an informed citizenship.

Academic, as part of their job and before "publish or perish" is abandoned, will continue to publish their viewpoints in various forms. They are totally entitled to their views. However, when that view is delivered in classroom, they may be accused of teaching/preaching biased viewpoints by one or other political interest groups. When "teaching" in Political Science departments is based on "lecturing", such accusation of bias, whether it exists or not, is a matter of opinion.

Understanding complex situation and issues, such as the Middle East, is immensely difficult and listening to lectures is the not best way to acquire and assimilate such understanding. The political science role play simulations, pioneered by Dr Andrew Vincent, provide an open and transparent exercise which demonstrates unbiased approach to the subject matter. In such simulations, students investigate the real world by doing research from different viewpoints, act out the decisions in a simulated environment and construct a real appreciation of the complex situation.

Role play simulation, not only engaging, fun and effective, is the ONLY way political science teachers should approach the subject matter in order to avoid being accused of being biased.

Wednesday, 8 November 2006

Academic Freedom Under Attack

I just watched the latest Dateline on SBS (Campus Watch) which is not up on the net as I am writing this post. Hope by the time you read this, the show is available.

I am not a political scientist and I have no political position on any Middle East issues. However, I do understand very well how Dr. Andrew Vincent conducts his Middle East role play simulations. [My role play simulation platform is an advanced implementation of Andrew's pedagogical design and see some of my work (and others) on role play simulation here.]

Andrew has been running his Middle East Role play simulation in the last two decades as early as when email was the *only* thing on the Internet. See this paper and video.

The video linked in the last paragraph is a description by Andrew himself how his simulations were run. I cannot do better than that. So please watch the 9 minutes video now.

A few things I would like to add to Andrew's own description are these:

1. His simulations were run 3 weeks ahead of time. In other words, any event that happens today in real world is history in the simulated world. This forces the players to really study what is happening and cannot act in total ignorance and imagination.

2. The players are required to do extensive research about the role they are playing before the scenario is released in the form of "role profile". The independent research done by the students to really understand the role would ensure that there is no possibility of Andrew forcing biased view onto his students.

3. As part of the role profile, players are required to identify the public agenda and private agenda of the roles they are going to play. From point 1 above, it is to the interest of the players to adhere to current events, culture and history in order to come up with the most likely agenda to advance. It should also note that private agenda are not visible to other roles (only to "controller" in order for the controller to judge whether the students are acting in character or out of character).

4. Andrew's resource list include both western and middle east media. Political science students should know that media is a propaganda machine and they are encouraged to use the media (within the simulation) to advance the role's agenda. In a direct way, Andrew is teaching the students to critically examine all media. Students are free to research on the web and library to understand the role they are playing.

5. Killing is a reality in politics. However, in Andrew's simulation, one of the game rule is that "thou shall not kill" or equivalent. If killing or serious harm must be done, it can only be done with controller's approval which typically requires extensive support why such a violent act is likely, is in character of the role they are playing and help to advance the agenda of the role. I have seen some of such requests, which were several pages long, well documented evidence and culture practices, prepared by the players in order to get controller's approval. To the students, violent act IS a last resort because it is just too difficult to get an approval to do this within the simulation.

6. Many of Andrew's simulation were run in parallel to courses in other universities, many not in Australia.

Years after years, students know that Dr Vincent course is a difficult course to take. His course is demanding and requires more work than any equivalent course. However, Dr. Vincent's Middle East course usually has the highest number of students within his political science department. Within the three weeks of role play simulation, thousands of simMails were exchanged (a typical simulations have around 3000 simMails) and an almost equal amount of posts in different forums within the simulation. These are on top of the "role profile" and "role summary" and only worth 40% of the total grade of the course.

Using role play simulation to teach politics is now being adapted all around the world.

If anyone would like to accuse Andrew of delivering a biased course, listen to SBS interview and identify the list of guest speakers he has invited to deliver lecturers to his students. If there is any chance of introducing bias into the simulation, it may be done via the scenario which Andrew spent a lot of time in crafting. Andrew never admitted this, but I knew that many of simulations run using his model had predicted the real world events very accurately.

After all these years, I am very sorry to hear that Andrew's role play simulations are stopped. People who tried to stop Andrew's simulation did so for their own political agenda. It is NOT because these simulations promote biased viewpoint, insigate violent nor pedagogically ineffective. Parliment member(s) attacking Andrew in the Parliment is/are protected from being sued for anything they say in Parliment. Andrew does not have that privilege.

It is an attack on academic freedom and inhibit our students to learn the *real* facts.

[added on 9th Nov, 2006 at 9:45am] The transcript of Campus Conflict and the interview with Vincent/Danby are available now.

[added 10th Nov, 2006 at 8:30am] The SBS video is up now.

Movies on youTube as subject for study

From The Age by Stephen Hutcheon

Year 8 students at Eltham College are studying the videos of YouTube. Their teacher Stuart King said,

"After all, one of the jobs of a teacher is to help kids make sense of the world they live in,"


Aside from providing a lesson in 21st century communication, Mr King says there are many other valuable experiences that can be gleaned from the YouTube project.

"One of them is how we can teach kids to master this technology and not just be passive consumers," he says.

The students are also taught about ethical aspects, such as respecting copyright and how to use the medium responsibly.


See also the reporter's responses to the questions asked by students here.

This is a great example of teachers using and adapting current technologies to teach.

Copyright law in Australia

via OLDaily

ABC News Online reports that the Internet Search giant Google said that the [Australian copyright] laws could open the way for Australian copyright owners to take action against search engines for caching and archiving material and effectively "condemning the Australian public to the pre-Internet era".

My position has always been that copyright issue is a civic dispute between the copyright holder and the individual. It should not be treated as a criminal case and hence waste tax-payer money to chase after "offender" on behalf of the rich and wealthy copyright holder.

The original copyright law in the western countries is a compromise between public good and private interest. The continual extension of copyright duration (and patent duration) is AGAINST public good. Government, any government, should not act on behalf of any group (noisy as it may be) against public interest. We elect representatives to the different levels of government to "protect" us, not to condemn every citizen to become a criminal1.

When a physical object is stolen, the owner is denied the enjoyment of the physical object. That's a criminal offence and government should protect and help citizen to prevent such to happen. Unlike stealing physical goods, copyright dispute does not cause harm nor deny enjoyment to the copyright owner except the "opportunity" to make some money. This is a business matter and should be dealt with as such - a civic case.

A government should be working to increase public good - that is to reduce the life time of copyright ownership and duration of exclusivity granted to patents. Resolution of copyright dispute should be initiated by the copyright owner in a civic court with the copyright owner bearing the burden of proof, burden of cost (including the defendent's lawyer unless proven guilty) and "actual" lost of income (not estimated potential lost) in the specific case. Any claim should NOT include any punitive damages. Assistance from the law enforcement agencies to help to collect evidence should be charged as at-cost rate to the copyright owner. This would ensure that copyright owner has no incentive to chase after individuals who occasionally violate copyright agreement - but still provide the legal framework for the copyright owner to chase after "whole-sale" copyright violations (those currently labelled as software prirates!)

1The current proposed copyright law allows australians to "time-shift" a TV boardcast. However, it is against the law to view the recorded program by any people other than the one who record the program and you are only allowed to view the program ONCE. I believe this will make ALL Australian to be a criminal sometime in his/her life. One scenario I can think of is watching a program recorded by my wife and we watch them together. According to the law, I should not be watching. Where is the "family" value comes in?

Monday, 6 November 2006

The Human Factor

from The Scout Report

Inspired by “…the courage, industry and intelligence required of the American working man”, two colleagues from the Harvard Business School (Donald Davenport and Frank Ayres) sent out a call to leading businesses in order to develop a visual collection that could be used in the classroom.

During the 1930s, they received over 2,100 photographs that documented “the human factor” embodied in the interactions between worker and machine. Recently, the Baker Library at the Harvard Business School created this online exhibition to showcase a selection of these remarkable images. Visitors should begin by reading the introductory essay; they should then proceed to the exhibition, which is divided into nine sections. Each section begins with a short preface, and then continues on to a sampling of images,
which include workers monitoring massive wheels of Swiss cheese in 1933 and a photograph of women assembling parts for Philco radios in 1926. Each photograph can be viewed in great detail, and it is worth noting that the site also contains an exemplary bibliography.

ON-Math

A peer-reviewed journal which provides a broad range of ideas for teaching and learning mathematics at any level.

At the moment, most articles, if not all, are free for pre-view. Will they change thier policy, I don't look. But definitely worth a look for those teaching mathematics.

Sunday, 5 November 2006

THANK GOODNESS!

by Daniel C. Dennett

About two weeks ago, Daniel was rushed by ambulance to a hospital. His heart was stopped entirely and his body and brain were chilled down to about 45 degrees to prevent brain damage from lack of oxygen until the medical staff could get the heart-lung machine pumping.

Friends were anxious to learn if I had had a near-death experience, and if so, what effect it had had on my longstanding public atheism. Had I had an epiphany? Was I going to follow in the footsteps of Ayer (who recovered his aplomb and insisted a few days later "what I should have said is that my experiences have weakened, not my belief that there is no life after death, but my inflexible attitude towards that belief"), or was my atheism still intact and unchanged?


DANIEL C. DENNETT is University Professor, Professor of Philosophy, and Director of the Center for Cognitive Studies at Tufts University. His most recent book is Breaking the Spell: Religion as a Natural Phenomenon.

Here are some notable quotes from this wonderful, must read essay.

Yes, I did have an epiphany. I saw with greater clarity than ever before in my life that when I say "Thank goodness!" this is not merely a euphemism for "Thank God!" (We atheists don't believe that there is any God to thank.) I really do mean thank goodness! There is a lot of goodness in this world, and more goodness every day, and this fantastic human-made fabric of excellence is genuinely responsible for the fact that I am alive today. It is a worthy recipient of the gratitude I feel today, and I want to celebrate that fact here and now.


Daniel acknowledged that his own a debt of gratitude: the cardiologist, the surgeons, neurologists, anesthesiologists, and the perfusionist, the dozen or so physician assistants, and to nurses and physical therapists and x-ray technicians and a small army of phlebotomists.

More importantly for those who prayed for him, he has gladly forgiven them. "I am not joking when I say that I have had to forgive my friends who said that they were praying for me. I have resisted the temptation to respond "Thanks, I appreciate it, but did you also sacrifice a goat?" I feel about this the same way I would feel if one of them said "I just paid a voodoo doctor to cast a spell for your health." What a gullible waste of money that could have been spent on more important projects! Don't expect me to be grateful, or even indifferent. I do appreciate the affection and generosity of spirit that motivated you, but wish you had found a more reasonable way of expressing it. "

The best thing about saying thank goodness in place of thank God is that there really are lots of ways of repaying your debt to goodness—by setting out to create more of it, for the benefit of those to come.

[snip]

Or you can thank God—but the very idea of repaying God is ludicrous. What could an omniscient, omnipotent Being (the Man Who has Everything?) do with any paltry repayments from you? (And besides, according to the Christian tradition God has already redeemed the debt for all time, by sacrificing his own son. Try to repay that loan!) Yes, I know, those themes are not to be understood literally; they are symbolic. I grant it, but then the idea that by thanking God you are actually doing some good has got to be understood to be just symbolic, too. I prefer real good to symbolic good.


cross posted to Sustaining Future

Friday, 3 November 2006

Hard and Soft Knowledge

Here are some quotes I found:

Hard as in solid and soft as in liquid: [George Siemens as cited by Remote Access]

Knowledge possesses different states.....along a continuum. Hard knowledge occurs in fields and eras where change is slow. Through a process of expert validation and acceptance of the public, knowledge acquires solid states.


Differentiated by people's ability to articulate/codify: [Paul M. Hildreth and Chris Kimble The duality of knowledge]
The part of what people know that can be articulated we will simply term 'hard knowledge' and the part of what people know that cannot be articulated we will term 'soft knowledge'.
[snip]
hard knowledge as being 'codifiable' ... soft knowledge as that which is less quantifiable and cannot be so easily captured and stored.


[Emile Durkheim Many Faces Exploring Knowledge]


Hard as in physical and soft as in human-nature:
[Ngiam Tong Dow Singapore must not alienate its brightest]
America's invasion of Iraq was an example of hard power. Winning the hearts and minds of the people is soft power.

In classical Chinese thought, the equivalent distinction would be 'wen' and 'wu', the pen and the sword, or the scholar and the warrior. The Chinese ideal is a combination of the scholar and the warrior in the same individual.

The difference between hard and soft can also be applied to knowledge, distinguishing between 'hard knowledge' and 'soft knowledge'. Rocket science, which requires heavy investment in jet-propulsion technology, is hard knowledge. Researching demand for luxury cars in developing countries requires soft knowledge.


[complied by Carter McNamara Sales Staffing and Training]
"Hard" Knowledge and Skills
Advertising and Marketing Laws
Advertising and Promotion
Communications (Writing)
Contracts (Business)
Customer Satisfaction
Customer Service
Decision Making
E-commerce
Ethics: Practical Toolkit for Business
Etiquette (Manners)
Marketing
Positioning: Deciding and Conveying Your Unique Selling Position
Pricing
Public and Media Relations
Telemarketing

"Soft" Knowledge and Skills ("People Skills")
Assertiveness
Conflict (Interpersonal)
Etiquette (Manners)
Feedback
Handling Difficult People
Listening
Non-Verbal Communications
Presenting / Speaking
Questioning
Self-Confidence
Team Building
Negotiating
Valuing Diversity


[from http://www.blender.org/cms/index.php?id=719]
Dimensions of Core Knowledge Types:
Hard Knowledge ("what Button does what")
Fuzzy Knowledge ("what sequence of actions in Blender makes sense in order to achieve a certain result")
Soft Knowledge ("what looks cool and what looks bad and how do I seperate the two", "how do I aproach a certain task in Blender")

Dimensions of Fringe Knowledge Types:
Hard Knowledge ("how do I set up a Blender render cluster", "how do I build models for the Torque Game Engine")
Fuzzy Knowledge ("what other tools make sense in a Blender 3D pipeline", "how is the human body built", "what result demands which tool")
Soft Knowledge ("what narrative styles are there", "what visual style supports/demands which type of poetic essence")

Wednesday, 1 November 2006

Family Maths

from Bruggie Tales

This week Peter (8) had a maths lesson about division and remainders. He had 25 lollies (candies) and had to evenly divide them between a number of people and work out the remainder.
The first question was concerning four people.
"How many lollies do each get and how many are left?" Lana asked
"They each get six and Dad gets one."
"Dad?" Lana asked.
"Yes." Peter replied seriously, "Dad always gets the leftover ones. [This is true - it is a very important family tradition I started]
"What about six people?"
"They get four and Dad gets one."
"How about nine people?"
"They each get two," and here Peter paused, then in shock said, "but Dad gets seven! That's not fair!"
It was okay when I only got one to their four or six, but when I ended up with more, then it "wasn't fair".


How unfair!

Monday, 30 October 2006

SCORM 2004 3rd Edition

ADL has releassed the Sharable Content Object Reference Model (SCORM®) 2004 3rd Edition. From the email:

Since the release of the SCORM 2004 2nd Edition several key evolutionary steps have occurred. The IEEE approved 1484.12.3 Standard for Learning Technology - Extensible Markup Language (XML) Schema Definition Language Binding for Learning Object Metadata and IMS has approved the IMS Content Packaging Specification Version 1.1.4. These advancements along with comments and suggestions received from the ADL Community during the two Public Draft review periods have culminated in a more stable and robust set of standards, specifications, and guidelines within the SCORM 2004 3rd Edition. Along with the SCORM 2004 3rd Edition Documentation Suite, the SCORM 2004 3rd Edition Conformance Requirements, Conformance Test Suite and Sample Run-Time Environment are also now publicly available.

With this milestone release, SCORM 2004 has built upon its stable foundation. This version is more robust and complete than the SCORM 2004 2nd Edition, in that it corrects issues, resolves ambiguities dealing with interoperability and incorporates changes based on accredited standards. As the new baseline standard for SCORM, ADL strongly recommends that the ADL Community migrate to the SCORM 2004 3rd Edition. The ADL Community is encouraged to test their products in accordance with the SCORM 2004 3rd Edition by utilizing the SCORM 2004 3rd Edition Conformance Test Suite. This will assist organizations in measuring impacts to their current systems, plan for changes and begin to make updates.

Saturday, 28 October 2006

3D Learning Management System

via OLDaily

Stephen said:

"Imagine a Moodle course that, if you wanted, could turn into a proper 3D interactive classroom with all your Moodle resources available to your students in the virtual world." This is very doable, since you can import external objects (such as videos) into Second Life. To me, the greater challenge will be fusing an open source LMS into a commercial 3D environment. But hey, it might work! Then Blackboard will say it invented it.


I would ask WHY? Why do we want a 3D Learner Management System (be it patented commerical or free/open source)? Do you want to create such an environment because you CAN? What are the potential of 3-D in enhancing learners' experience? Please enlighten me.

Friday, 27 October 2006

Define "technology"

This is my 600th post in this blog. When this blog was first started, I called it "Random Walk in eLearning" which implicitly implies that I would be posting on things related to learning mediated/supported by technology.

Doug (of Blue Skunk Blog) said:

I would suggest that “technology” is a generic term that could (and should) be applied to nearly any device or invention humans use to increase their abilities to learn, work or play. Books, lathes, snowmobiles, and mouse traps, as well as computers, are all “technology.”


As with "learning object", teachers use anything to illustrate, stimulate, (list of verbs that you agree as part of teaching/learning). Hence I have always agued that there is no such thing as "learning object". We use all object (physical or digital) to aim in our learning.

The same applies to technology. I don't believe there is a category of technologies which are specific for instruction or education. Terms "Instructional Technology" or "educational technology" do not give us any additional information more than the simple generic word "technology".

Of course we can talk about how to use a certain technology in a certain way to help some learners learn something. This is the process and context. Technology, information, artifacts, classrooms, chairs, etc are just part of the context. The actual process occurs between the ears of the learners, may be influenced by the process organised by the teacher.

Now, this blog is called "Random Walk in Learning".

Thursday, 26 October 2006

eLearning Industry Association of Victoria

eLearning Industry Association of Victoria was officially launched yesterday.

Tuesday, 24 October 2006

Are Students Ready for a Technology-Rich World?: What PISA Studies Tell Us

Drawing on data from the OECD’s Programme for International Student Assessment (PISA), Are Students Ready for a Technology-Rich World? What PISA Studies Tell Us, examines:

* Whether access to computers for students is equitable across countries and student groups;
* How students use ICT and what their attitudes are towards ICT;
* The relationship between students’ access to and use of ICT and their performance in PISA 2003;
* The implications for educational policy.


I have only read the powerpoint presentation and found the data interesting.

Monday, 23 October 2006

Re-usability

If digital learning object can be re-used like physical objects as demonstrated in these photos, I will take back my opinion on the death of learning object.

link

Sunday, 22 October 2006

I am really troubled by this photo

This is NOT the way to raise kid - even as part of a game! (Photo from flickr.com)

Wednesday, 18 October 2006

Why Commerical Off the Shelf Games Will Not Work in Education? And What Is The Alternative? (Final Version)

Abstract: The paper argues that commercial off the shelf games lack the key features to become an effective tool. The alternative of using role play simulation generator, in which the content provider and teacher have full control is a better and more affordable alternative.


Abstract: games, education, role play simulation

Introduction


There is a lot of hype on using commercial games in education lately [1]. James Paul Gee [2] shows us that everyone can learn something from games. Clark Aldrich [3] talked about how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation. John C. Beck, Mitchell Wade [4] argues that gamers glean valuable knowledge from their pastime and that they’re poised to use that knowledge to transform the workplace. The premise is that commercial games are interesting to educators because they are immersive and offer the possibility of a higher fidelity learning environment. Commercial games are engaging and hence by using commercial games, educators can both adapt to the learners and engage them. Commercial game is the modern Trojan Horse for conquering the minds of our next generation – so many of us hope!


Unfortunately, this is not an informed and balanced expectation when applied to formal education, especially when a specific knowledge and learning outcomes are required for a board cohort of learners. There are millions of failed commercial games. So not all commercial games are engaging. Different genres of games attract different gamers. So even successful commercial games are not universally engaging. Commercial game designers single-mindedly create engaging games. When we try to add additional requirements, such as delivering learning outcomes, the result is disastrous. Game designers acknowledge the problem as evidenced by all the conferences about “serious games” lately [5].


Successful commercial games cost millions to develop. Education does not have that money. Even if education does have that money, one would question the wisdom of investing such good sum of money in commercial game design without the evidence of feasibility and effectiveness.


A commercial game may cover a topic in a subject domain. Education covers thousands of topics in thousands of domains. Again, in order to cover many topics in many subject domains, we need thousands or millions of games. Learners do not have the time to play all these games. Education will not be able to afford the cost of building such games.


Angela McFarlane, Anne Sparrowhawk & Ysanne Heald [6] pointed out also that many of the skills valuable for successful game play, and recognised by both teachers and parents, are only implicitly valued within a school context. Teachers and parents both valued the conversation, discussion, and varied thinking skills demanded by some of the games employed. However, these alone could not justify the use of the games within a crowded school curriculum.


However, game developers and gamers do tell us one very important message. Games can engage some learners and can be a vehicle to provide learning. Quoting Angela McFarlane, Anne Sparrowhawk & Ysanne Heald again, Games provide a forum in which learning arises as a result of tasks stimulated by the content of the games, knowledge is developed through the content of the game, and skills are developed as a result of playing the game. The argument here is not to discount the fundamentals of games. I argue here that commercial off the shelf games are unsuitable for use in formal education. We can find valuable lessons and design concepts from games to better do our job.

Some Uses of Commerical Off the Shelf Games

SimCity [7] is one of the most successful commercial games and has been used quite extensively by educators. Player assumes the role of the chief architect and mayor of a city. Player is responsible for building and managing the city. As the player builds the city, in-game SIMS (simulated citizens) would come to the city, engage in different activities and generate a tax base for the player to continue developing the city. In the paper Playing With Urban Life: How SimCity Influences Planning Culture [8], Daniel G. Lobo explained that the work of Forrester, Alexander, and Rybczynski have served as SimCity’s foundational ingredients. It seems to be an endorsement of the use of SimCity for urban planning courses where Forrester, Alexander, and Rybczynski’s models are examined. However, Lobo pointed out that the SimCity’s game goal is to build a megacity and the player is given absolute power of being the “god” in the simulator. “Unwieldy growth and megalomaniacal, destructive behavior are the two poles of city operation and the player’s most likely courses of action.” This is not the kind of message we want to give to our learners. As a commercial game and limited by the demand of engagement, the game goal cannot be modified. These undermine the usefulness of the game in serious educational settings.


X-plane [9] is a very interesting flight simulator. Firstly, it is developed and marketed by a one-man company called Laminar Research based in the owner’s home. Secondly, people have been asking how he can compete in the flight-sim business, make money and survive since 1994. The answer lies in the way x-plane has engaged a wide community which supported the development. Thirdly, this simulator allows users to create planes - different type of planes including Space Shuttle [10] and simulated flight in the atmosphere of Mars [11] to amazing accuracy of the Physics involved. Fourthly and most incredibly, x-plane received FAA approval to train pilots towards their commercial certificate [12]!


Amazing as it may sound, I downloaded a demo copy and tried to “play” with x-plane to fulfill one of my childhood dreams of becoming a pilot. After installing the software, I looked at my monitor and my brain went blank. I knew I wanted to fly, but to where and why that particular city. Suddenly, I did not know what I wanted to do with the simulator! I lacked a “game goal”. May be I should have a friend with me and compete to land the plane in bad weather or do some flying upside down tricks.


These two stories tell us two things.


First, educational use of game will require the game’s underlying black box to be opened. SimCity’s failure of being a good educational game is because of its underlying black box does not allow educator to either modify the underlying models or to adjust the game goal to match the curriculum.


Second, an amazing game like x-plane is not engaging to me (even I have a childhood dream of being a pilot) because I have not formulated a game goal. X-plane does not have an implicit game goal, making it more like a simulator than a game. X-plane is successful enough to be endorsed for FAA certification because of the accurate underlying Physics-engine modeling of the aerodynamics of the air-foils. It is basically a simulator. Learners need to create their own game goals. The other power of X-plane is that people can create different planes for x-plane. Hence if you in the process of obtaining a commercial pilot license for a particular plane, you can either get that plane from someone or create your own. SimCity’s failure as a simulator is exactly because there is an implicit game goal in the game – and the game goal does not necessarily match (in some cases, actually contradicts) the learning objective!

The Role of Game Design

I started this essay by proclaiming that commercial, off the shelf, games will not work in education. I also admit there are critical elements of game designs which are useful and informative in our endeavour to create engaging learning. Next, I will explain what I have learnt in the last 5 years as Fablusi [13] creator. Fablusi is an online role play simulation platform on which educators can create and deliver their own role play simulations. I am in a privileged position to be able to see many engaging role play simulations being prepared and delivered to hundreds of learners in a broad range of subject areas.

Game Goals And Learning Objectives

Here, I want to make explicit the distinction between game goals and learning objectives. Game goal is the position a player wants to achieve at the end of the game within the context of the game. It is the “winning” position. Learning objectives are things an external institute (one who provided the games in the first place) wants the players to acquire during and/or after playing the game.


Game goal is a powerful motivator. If the game goal requires the learning of something, players will have a strong incentive to get that knowledge in order to achieve the game goal. The essence of “goal-based learning” can be summarised by Roger Schank’s [14] question: “Why would anyone learn anything if not to help in the pursuit of a goal?” [15]. By creating a scenario and giving a learner a role in the scenario, Schank set up a goal for the learner. In pursuit of the game goal, the learner seeks out advice from experts (provided as short video clips in one implementation I have seen), makes decisions and eventually achieves the game goal. Although I called that particular implementation a glorified multiple choice, there is obviously an engaging facet for many learners.


The Scarlet Letter Simulation [16], a role play simulation [17], is “a psychological examination of the values, mores, and traditions impregnating American literature as portrayed by Nathaniel Hawthorne's characterization of early American Puritan culture. The simulation aims to explore the themes of sin, hypocrisy, repression, self knowledge and the fall of Puritan society. Players will experience the conflicts inherent in questioning why individuals struggle with their actions and feelings, why individuals feel the need to chastise others, and how individuals deal with the conflicting desires of nature and the demands society”. Some of the roles in the simulation are taken from the novel, some are created by the simulation designers Mary Noggle and Roni Linser. To start the game, players are asked to write a “role profile” which gives a description of the role (and the hidden agenda of the role). This set up a game goal and the ownership of the role. Unlike Schank’s implementation, the game goals for each player are not the same although there is a common learning objective. Furthermore, as the game progresses, the game goal can and may change. We [18] call this dynamic goal-based learning.


Again in the Scarlet Letter Simulation, the game started as the moderator released a “kick-start” episode – a compelling reason for the roles to act. In fact, in this simulation, two kick-start episodes were used. The second one brought the players to a time 15 years later.


Engagement is about engaging the mind. When the players own the role they play and have the freedom to do what they wanted to do – and enjoyed/suffered the consequence of their in game actions, the engagement is overwhelming. When the Scarlet Letter Simulation was used, all students read the text thoroughly, some several times in order to understand the characters, the circumstances surrounding the story and the historical context. This was the first time in the history of that course that all students did extensive research beyond the basic reading in order to play the role. This is the power of game goal.


Commercial games are technically challenging to create, partly because of the sophisticated rendering of fast moving graphics. As a commercial game, production value counts. However, judging from purely “engage-ability” point of view, the engagement of the mind is more important and valuable. Of course, if education can afford it, there is no reason why we should not adopt high fidelity rendering. When a balance needs to be made, I will lean towards engaging the mind rather than on production value of the game.


Creating role play simulation on the Fablusi platform is free and requires little to no technical knowledge. This does not imply creating an engaging role play simulation is easy. But, at least a content provider can focus on the core value – delivering the required knowledge and learning outcome. High value graphic production is optional. Like chess, the production value of the chess pieces is secondary to the engaging nature of the game.


Conclusion

I believe that a direct adoption of commercial off the shelf game, an attractive proposal as it might look at first glance, is not the best approach we should take. Rather, I suggest that we should look beyond games and identify what really capture the minds of our students. Engagement is about engaging the mind. Creativity is about the creativity of the students, not the game designer.


In this essay, I have shared with the readers several key messages. The most important one is about the design of game goals which must align with learning objectives. If a game is engaging and the game goal is compelling, the players will master what is required to achieve the goal.


The limitation of commercial off the shelf game is the lack of transparency of the underlying game goals and inflexibility to modify the game goal. Successful games used in education are more like simulators. The teacher still needs to design appropriate game goals to gradually lead learners to the learning outcome. Fablusi online role play simulation platform provides an engaging platform based on an universal game genre (we role play since we are born) where content providers can model a social environment, set game goals and deliver the role play simulation in matters of days.


I suggest we should modify our workshop title to: Workshop on the Design of Educational Environment to deliver Pedagogical Games Goals.


Reference

[1] See for example Begona Gros, (July 2003) The Impact of digital games in education, http://www.firstmonday.org/issues/issue8_7/xyzgros/index.html

[2] James Paul Gee (2003), What Video Games Have to Teach Us About Learning and Literacy

[3] Clark Aldrich (2005), Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences

[4] John C. Beck, Mitchell Wade (2004), Got Game: How the Gamer Generation Is Reshaping Business Forever (Hardcover)

[5] See Serious Games Initiative (http://www.seriousgames.org/index2.html);

Serious Games Summit (http://www.seriousgamessummit.com/); Game Develops Conference

(http://www.gdconf.com/conference/seriousgamessummit.htm); and many other conferences just in 2006.

[6] Angela McFarlane, Anne Sparrowhawk & Ysanne Heald (2005), Report on the educational use of games,

online http://educationarcade.org/files/videos/conf2005/Angela%20MacFarlane-2.pdf

[7] http://simcity.ea.com/

[8] http://www.americancity.org/article.php?id_article=21

[9] http://www.x-plane.com/

[10] http://www.x-plane.com/orbiter.html

[11] http://www.x-plane.com/mars.html

[12] http://www.x-plane.com/FTD.html

[13] http://www.fablusi.com

[14] http://www.engines4ed.org/hyperbook/misc/rcs.html

[15] Schank, R. 1992. Goal-based scenarios. Chicago: Northwestern University Institute for the Learning Sciences.

http://cogprints.org/624/00/V11ANSEK.html (The original context of “goal” is clearly articulated in the first sentence of Schank’s paper: “Every aspect of human behavior involves the pursuit of goals.” Here I am not particular keen to distinguish between life-long goal or game goal. The idea applies to whether is learner is pursuing a life-long goal or a short-term game goal.)

[16] Mary Noggle (2005) A Novel Simulation for the Literature Classroom, online: http://www.simplay.net/LOW/papers05/novel_simulation.pdf

[17] http://www.fablusi.com/renderer/default.asp?simID=rps2_94osy-1jpg

[18] Som Naidu, Albert Ip & Roni Linser (2000), Dynamic Goal-Based Role-Play Simulation on the Web: A Case Study,

online: http://ifets.ieee.org/periodical/vol_3_2000/b05.html


Tuesday, 3 October 2006

Standards Matter

SCORM
From the ADL team:

SCORM 2004 3rd Edition Public Draft
http://www.adlnet.gov/scorm/index.cfm?nlr=200610SCORM20043RD

On September 22, 2006 the SCORM 2004 3rd Edition Public Draft Request for Comment ended. This review period allowed the ADL Community to submit any comments or issues before the final release of these products.

The ADL Technical Team would like to thank all of those that have submitted comments. At this point, the ADL Technical Team in close coordination with leadership at the Alexandria ADL Co-Lab, are analyzing the comments received and determining the roadmap for the completion and release of the SCORM 2004 3rd Edition.

The SCORM 2004 3rd Edition Public Draft and Beta software tools are still available to the ADL Community. They will remain available until the final version is completed. Once the final version is published to ADLNet.gov all Draft and Beta versions will become obsolete and removed. In preparation of this release, some vendors may elect to use the SCORM 2004 3rd Edition Public Draft to plan and schedule updates to their products. The Public Draft should be used at the readers/implementers own risk and is subject to change.

Visit the SCORM section on ADLNet.gov for more information.


IEEE LTSC

According to our policies and procedures, a full slate of LTSC officers will be elected in December to serve two-year terms starting January 1, 2007. We are soliciting nominations for all five LTSC officer positions described below

Duties:

The duties of each officer are described below. In addition, LTSC officers, together with Working Group chairs, constitute the LTSC Sponsor Executive Committee (SEC). The SEC meets monthly for a one-hour telephone conference the purpose of carrying out LTSC business.

How to Nominate:

Self-nominations are encouraged, as are nominations of others (provided you have checked that they are willing and able to serve). To submit a name, send email to the LTSC Chair and Secretary using the following email addresses:

Robby Robson (rrobson@eduworks.com)
Debbie Brown (debbie@cavs.msstate.edu)

The email should include:

1. The name of the nominee
2. The position for which the person is being nominated
3. IEEE Computer Society membership number
4. In the case of self-nominations: A statement that the nominee
anticipates having the time needed and necessary employer support to serve if elected.

5. A brief statement of interest in the position. This will be circulated to the LTSC.


Officer Positions and their Duties
==================================

There are five positions: Chair, Vice Chair, Secretary, Treasurer and Information Officer.

Chair
-----

The Chair shall

. Oversee LTSC compliance with these and with IEEE-CS, IEEE and IEEE-SA policies and procedures
. Set the agenda and chair all LTSC and SEC meetings
. Serve as or appoint a representative to IEEE CS-SAB
. Provide an annual report on the activities of the LTSC to the CS-SAB
. Serve as liaisons to other standards and specification development organizations. The Chair may appoint other liaisons. Such appointments shall be subject to approval by the SEC at their next regularly scheduled meeting.
. Represent the LTSC or appoint an official representative when such a representative is required.

The Chair may render decisions on the day-to-day operating requirements of the business of the LTSC outside of meetings. All such decisions shall be subject to the concurrence of the SEC at its next regularly scheduled meeting.





Vice-Chair
----------

The Vice-Chair shall

. Assist the Chair in the Chair's duties and carry out those duties if the Chair is temporarily unable to do so.
. Be responsible for making arrangements for LTSC plenary meetings
. Assist other officers in their duties as is necessary.


Secretary
---------

The Secretary shall

. Record and publish minutes of each LTSC and SEC meeting
. Arrange for teleconference calls for all LTSC and SEC meetings
. Record and tally all formal LTSC and SEC email votes with the exception of elections in which the secretary is a candidate, which shall be tallied by the Chair or another officer who is not a candidate.





Treasurer
---------

The Treasurer shall

. Maintain a budget
. Deposit, request disbursements and maintain an accounting of all LTSC funds. Disbursements of over $100 must be approved by the Chair or Vice Chair.
. Maintain a list of individuals who have paid dues and provide that list to the Information Officer, Secretary and Chair
. Keep members notified of their dues status and upcoming deadlines
. Lead LTSC fund-raising efforts





Information Officer
-------------------

The Information Officer shall

. Assist the Chair in preparing press releases and other official communications.
. Plan and help implement a suitable program for publicly disseminating information about the LTSC and its work
. Manage LTSC Web sites and collaborative technologies
. Manage LTSC email reflectors
. Maintain an up-to-date roster of members and their access privileges

Monday, 2 October 2006

Expertise, Knowledge and Intuition in Blogging

by Darren Rowse

‘Suppose’, I asked, ‘your gall-bladder has to be removed this evening. Will you choose a surgeon who has read some books on anatomy and knows where to find your gall-bladder, or a surgeon who relies on his intuition?'


I would instead ask:

‘Suppose’, I asked, ‘your gall-bladder has to be removed this evening. Will you choose a surgeon who has experience and performed similar operations before, or a surgeon who has read some books on anatomy and knows where to find your gall-bladder?'

As I have insisted before, information (e.g. books) is externalised experience of the writer. We, human, have the ability to assimilate others experience as our own - may be except those suffering from autism. While reading (or experiecing third person experience) is most efficient way to get some acquantance in a field, it is pedagogically the least desirable way.

First person expeerience, "been there, done that", is the best. If not economically possible or too dangerous, the second best would be "simulated" experience.

What do you think?

Monday, 25 September 2006

Free Game development environment

There are many open-source game engine already available. However, this is the first time Microsoft is serious about building a community of game developers. According to this post, 10 universities [in USA, I suupose] to add XNA Game Studio Express and Xbox 360 game development into their curricula starting this fall [Spring in Southern hemisphere]. For the rest of us,

XNA Game Studio Express will be available for free to anyone with a Windows® XP-based PC and will provide them with Microsoft’s next-generation platform for game development. By joining a “creators club” for an annual subscription fee of $99 (U.S.), users will be able to build, test and share their games on Xbox 360™ and access a wealth of materials to help speed the game development progress. This represents the first significant opportunity for novice developers to make a console game without a significant investment in resources.

[snip]

The XNA Game Studio Express beta will be available Aug. 30, 2006, as a free download on Windows XP, for development on the Windows XP platform. XNA Game Studio Express will give anyone with a Windows XP-based PC access to a unified development tool that liberates the creation of great Xbox 360 and Windows XP-compatible games...


I'll going to download the XNA beta now. Will let you know after I have some testing...

Sunday, 24 September 2006

The Solution to Obesity

Peregryn suggests to use financial incentives offered by the government to solve the problem of obesity.

Whenever you show up [in a government sponsered gyn] you sign a form or swipe an ID card which will then entitle you to that day's payment on your tax return.


I suggest we look to the East and copy their solution.

For schools, each day would start with a morning assembly/exercise where everybody gather in the playground and do 45 minutes of exercise.

For workplace (white collar workers in particular), ditto.

The key is to include *everyone*, no exception. Managers and executives should lead by examples.

cross posted to Corporate E-learning

Thursday, 21 September 2006

Problem of Being an Expert and Having Expertise

In a comment to the post Larry Sanger, Citizendium, and the Problem of Expertise by Clay Shirky, Eric Finchley wrote:

["You" here refers to Clay Shirky] I disagree with your comments on expertise. It seems to me that you are conflating expertise and authority. A judge has a socially constructed authority to pronounce sentence, just as an opinion commentator has the authority to write for a diverse audience in a national newspaper. But we haven't said anything about their expertise here.

Another example: cardiac surgery. Are you suggesting that the reason a cardiac surgeon is allowed to operate is entirely socially constructed? Surely such an individual has a fairly unique set of abilities, expertise, in this domain. The reason we don't allow Indian MDs to do this without review is to verify that such a person has the skills and knowledge to be operating successfully -- that is, that they are an expert. Now, those standards may be social facts, but in most cases they are reasonable and necessary.


David Berry also commented:
This is a very interesting argument but I think you overplay the socially constructed nature of authority and expertise and underplay the obduracy of expertise-reinforcing institutional outputs (such as PhD certificates etc). So, I agree that indeed they are social facts, but "expertise" is also manifested in concrete objects in the world which prescribe back on us a particular preferred social network organisation. In other words, experts are experts due to a network of human and non-human actants.


Is expertise pure "social-fact", a socially recognised procession of a collection of "scientific fact" as in positivism, or a connection of nodes including other experts, databases or organisations?

Friday, 1 September 2006

Game On! The Future of Literacy Education in a Participatory Media Culture

by Henry Jenkins, Head of the MIT Comparative Media Studies Program.

Here is a re-ordering of Henry's words for my own understanding. First the background:

In this new landscape of video games, cell phones, podcasting, blogging, instant messaging and other kinds of media-intensive experiences, children are participants – not spectators, not even consumers in the traditional sense of the term....Let’s be clear that participation is related to but different from interactivity. Interactivity is a property of technologies; participation is a property of cultures. Games are interactive; game culture is participatory.


An important sentence in the essay is:
Through games, young people are learning how to play, perform, express themselves, and collaborate in large-scale communities.


He further elaborates:

Play refers to a process of exploration and experimentation. Think of games as problem sets. Each step forward involves trying out possible solutions: some work, some don’t, all must get refined through further play.


Games also involve trying on and performing different identities. Game identities are a complex mix of fact and fiction, self and other.


Expression refers to the ability to create new content, often inspired by the culture around us. In the new games culture, players are encouraged to design their own characters, make scrapbooks of their game play experience, animate movies using game avitars and share them with other consumers, take the game design tools and make their own additions to commercial games.


Collaboration describes how members of online communities share information, pool knowledge, compare notes, evaluate evidence, and solve large scale problems.


However, the most important we should consider is:
Yet, there is another skill often missing -- judgement. Researchers using games in the classrooms are finding that children are adept at learning new content through games but the game itself remains largely transparent: few kids ask about the motives or accuracy of the ways games depict the world. [my emphasis]


In my previous post Why Most Off the Shelf Commerical Games Will Not Work in Education? And What Is The Alternative?, I rejected off the shelf commerical games as a good approach to learning based on the black box nature of the underlying world depicted by the game. here Henry provides a good reason why my rejection is off the mark. To use selected off the shelf commerical games as a vehicle for learning, we must, at the same time, "teach" learners about judging the content - the world depicted by the game, how real or how accurate the game world reflects the real world. Most importantly, game world is game world. Game world is NOT real world! If we can get this message across effectively, I withdraw my objection to using off the self commerical games in learning situations.